
UPDATE after FAQ 1.1: The dice are great for investigators with an over-the-curve economy.
Pros
- The ability is not limited to skill tests, so you could also use it on cards where you normally wouldn't be allowed to react, like e.g. Final Rhapsody
- The reaction ability on Lucky Dice states "Ignore that chaos token". This drawn token is not returned to the chaos bag before "another one (is drawn and revealed) to resolve." This means that at least one token which would let you fail the test is out of the bag.
- As long as you have the credits to pay for the ability, you can repeat it infinite times. With one failure token leaving the bag with each investment, your chances of success rise, if you don't draw the -symbol. These dice can be a pricey life-saver!
- Decent install cost.
Cons
- The exceptional keyword: They cost 4 xp to include and are limited to 1 copy per deck.
- They take up an accessory slot.
- They only protect their wearer.
- There is a small risk of losing them for the rest of the scenario.
- Resource heavy ability: it costs 2 each time, you could also boost your stats instead to increase your chances of success, e.g. with Physical Training.
- Restriced use: If your chances to pass a test are very small initially, Lucky Dice are prohibitive. They only give you other tries to pass it until you run out of money.
As some confusion has evolved around the mode of operation, here comes the link to a in-depth discussion with answer from Matt Newman.