
From the suit of favor cards (Decoy, Intel Report and Small Favor) Decoy is a relative step down from Intel Report.
Evading is not a typical issue for a , so that's already unfavourable, it also will not affect elites unlike Cunning Distraction. Finally, because the Evade text is Bolded it will not provoke attacks. So, a breakdown:
- 1 evade at the cost of 1 action, a card and 2 resources is iffy efficiency for a , a few characters will need/like the guaranteed nature of the event. The unique factor of the card shoots up a mile because you can use it in the name of a friend in trouble.
- 2 evades immediately makes the card more interesting, you can dig out a character that's in a heap of trouble or 2 separate friends who both drew enemies simultaneously, giving them breathing space, very strong in duo.
- Ranged evading is obviously mostly useful in multiplayer, you can dig out your friends or delay a stalking hunter, this is one of those cases where you'll often choose to just evade 1 enemy, it's still a great effect.
Not affecting elites and being printed in the specialised faction are negative points to this card, it's still good for Preston Fairmont and very helpful in multiplayer.