Fearless

One strike against this card is that it is a skill card with a single willpower pip. The effect is, conditionally, heal 1 horror, but mystics generally have more trouble with physical damage than with horror. You would generally want 2 pips from a skill card, like Guts or from assets like Arcane Studies(2).

You can get single pips from about half of the mystic assets or events, with the upside of having another use for the card when the current problem is not the next will power test. Better skip this one and invest in Fearless(2) later, or just play allies and Painkillers to soak horror.

Mataza · 19
Horror from Shriveling 5 can stack up quickly, especially when combined with Twila. But healing 1 horror isn't worth a card, i prefer the upgrade or soaks. — Django · 5171
I think it's pretty good with agnes, but other than that yeah. — SGPrometheus · 855
Its also really good for Caroline. More so if she has solemn vow. Actually If you play Agnes, always bring Caroline with you. — Django · 5171
Quick Learner

Correct me if I'm wrong: But does this give +1 at the skill tests done in the Mythos phase? Because if it is I can see this card entering my "none Stella Clark" decks, even if it is, to date, the most expensive Survivor card in the collection.

Lewcifer · 3
This would give your tests +1 difficulty during the Mythos phase (making them harder), as those occur before your first action. — Ten · 1
This is not true. Matt ruled that it does not activate during the mythos phase. However, whether it is still in effect for cards like "frozen in fear" is still uncertain. — YesThisIsDog · 4
The Forzen In Fear check is still part of your turn, do the buff would apply. — PanicMoon · 2
Just to add on the Mythos Buster Discord, Matt N weighed in. Apparently, the emphasis is on "turns" and that is only the investigator phase. — elosf · 109
How the turn tables — stephwhatever · 1
Blinding Light

I think this card is really underrated. The 1 damage is helpful, but not hugely relevant as any Mystic has a lot of ways to deal out damage. The true purpose of this card is to be able to evade with an event at level 0. Of course, there are competitors with this card for that exact role, but when you just need to evade something having this as an option is helpful.

While this card has largely been overlooked, this card might be seeing some new life in Jacqueline, who can pretty nimbly avoid the penalty on this card and who also has low base agility.

Soloclue · 2622
For a 2cost evade event for mystics, ethereal form is simply miles ahead — niklas1meyer · 1
2 cost evade with no boost is a hard sell, especially since the potential downside is huge- evades are almost always your first action if you're doing them because of AoO. For the same cost you get 4 evades out of Mists. For a one off, E-Form has a huge upside and is more likely to hit. Maybe if you're doing a super evade heavy Mystic deck, but I'm not sure how useful that is. — StyxTBeuford · 13052
The 1 damage also kills some vengeance enemies in FA which you don’t want. — Django · 5171
Solemn Vow

The wording is MOVE damage/horror, so if you're playing Daisy Walker with The Necronomicon in play, you could just move horror action-free to the investigator who put Solemn Vow on you. Very niche but it's a nice cheese.

Erdjo · 329
I think it works : "Weaknesses with a player cardtype are controlled by their bearer". — Okami · 41
just don't do that to the last horror or daisy will never be able to get rid of it — zrayak · 87
Is horror on The Necronomicon a requisite to trigger the action on it? I'm not sure. If not, you can happily move all horror away from the card with Solemn Vow and then just use the action to get rid of the tome. — Lateralis · 7
"Then" requires the previous part to resolve successfully, so it doesnt work if there's no horror on daisies necronomicon. It's similar to self sacrifice where you only draw cards if the test fails (because that's the condition that needs to resolve "successfully"). — crayne · 3
That said, if you remove the last horror with Solemn Vow, the "It cannot leave play while it has 1 or more horror on it." clause in its revelation effect ceases to apply and you can just discard it to free the hand slot if you have enough books to carry — Thatwasademo · 58
And, notably, since Daisy controls when Solemn Vow is used to move things off of her cards, she knows if she has a hand asset to play to overwrite it before she triggers the Vow — Thatwasademo · 58
The Necronomicon

This card is one of the most insane cards seen to date. Combined with Sleight of Hand, Knowledge is Power and/or Scavenging you have a monster card.

  • It gets up 2 missing clue from anywhere
  • It kills 3 health enemies
  • It draws up to 6 cards
  • Or act as 6 Unexpected Courage

all as actions, combined with Sleight of Hand you can use it for an entire turn for only 1 resource. With Knowledge is Power you can activate anyone of it's abilities once. Once those cards is used up play it and use it again and then once it is spend overwrite it so it gets discarded and fetch it back using Scavenging.

Use this with Rex Murphy and only 5 XP you can get all of the above and with Research Librarian and/or Mr. "Rook" ensures that this combo is almost a sure thing.

It is not even unique so all seekers can get one in multiplayer.

Edit: Got the actual pack now and it turns out that the above was not good enough, so seekers got one more tool to recycle it using Library Docent and an extra tool to find it with Whitton Greene.

tdctaz · 49
I wonder if this will be the first ever card to get tabooed before release :P — Zinjanthropus · 231
Joe can use Well Prepared to get some use out of it even after it's empty, and use Well Maintained to get it back. Also, seekers with survivor access can literally throw the book at enemies using Act of Desperation. — jemwong · 97
Sleight of Hand no longer works. — MrGoldbee · 1497