Crypt Chill

There's... not a review for Crypt Chill yet? Nani the f?

I suppose most experienced players understand how to play around this card, but I guess I want to explain how devastating it can be for newer players!

If you see the Chilling Cold encounter set get added to the scenario - never leave assets you want to live out on their own. My own personal horror story: I was playing "Skids" O'Toole the first time I played the Core Set. I spent my first whole first turn getting Leo De Luca onto the board and moving around. My first encounter card rip? Crypt Chill. Not in the same location as fellow investigators, 2 , and no icons to help means I lost my action economy that I paid 2 actions, 6 resources and a card for was gone right away and I never got any significant use out of it.

How to play around it is an easy two-step process! (besides having high starting )

1) Cover your important asset's 'assets' by having a sacrificial lamb. Losing Flashlight or a Physical Training lookalike isn't too backbreaking compared to dropping your important Allies like Leo De Luca or Peter Sylvestre.

2) Include icons in your decks! Even a Guts with a 2 character brings you to even - even just a single icon commitment from an allied investigator brings you over the threshold to pass. There's so many campaigns where having some extra will save your from encounter deck woes.

Anyway, hopefully this is helpful and not just me rambling. Don't lose your good stuff to this card!!

DanPyre · 62
Even the maligned Switchblade can be argued for in low will investigators just because of this card. 1 resource and fast makes for good fodder. — StyxTBeuford · 13049
Good call! — DanPyre · 62
One of my great pleasures was having to play The Tower Weakness, then losing it to a Crypt Chill. A+++, would play again... OK, no I wouldn't. — LivefromBenefitSt · 1084
Just this week my group had a great moment where Finn was out of ammo and was thrilled to draw Crypt Chill to discard his gun so he could scavenge it back! — Death by Chocolate · 1489
This can be a huge boon to Scavenging Minh with Strange Solution as long as you don't accidentally pass it — Zinjanthropus · 230
Quick Learner

Leo De Luca + Borrowed Time + Haste + Quick Learner + Quick Learner 5 actions with -2 difficulty for each turn.

  • 3 normal actions + 1 leo action + 3 click actions = 7 actions (gained)
  • first/second action + haste action for stacking clicks = 2 actions (spent)
  • 5 actions remain after third action

Wendy is suitable investigator for this. Her friend might have Borrowed Time and she can borrow that using "You owe me one!".

elkeinkrad · 500
And a mere 16 xp! — MrGoldbee · 1486
Quick Thinking works well here — StyxTBeuford · 13049
Wendy can't use Borrowed Time but it is interesting to think about using Quick Learner with Rogue action tech. — housh · 171
@housh Wendy can play it using “You owe me one!” — Death by Chocolate · 1489
Voice of Ra

Pros

  • similar/better (average) resources comparing with Emergency Cache: If at least 33% tokens are , , , , , this card is likely to give more resources
  • obviously good if you uses Jacqueline Fine , Olive McBride: this card may increase the average resources appro. 40% (average 3 -> 4.3)
  • this is spell card: Arcane Initiate can search this card. Heirloom of Hyperborea gives draw. Marie Lambeau can play by her free action. 3 play with Dayana Esperence...
  • this has icon, so this card can be committed in skill test. (Thanks to comment @Death by Chocolate)

Cons

Additional notes

  • Dark Prophecy: this card does not help to gain more resources (except Diana); the average resource increase about 1, which is same as cost of this card. However, this card helps to avoid gaining 1 resources.
  • Grotesque Statue: same as Dark Prophecy. about 0.5 more resources.
elkeinkrad · 500
Appreciate the stats! — StyxTBeuford · 13049
Also pro: it has a Will pip, so you can still get value from it when you don’t need resources (unlike Ecache). — Death by Chocolate · 1489
would have been interesting if they had decided to give this the gambit trait. Parallel Skids could take it. — Zinjanthropus · 230
Henry Wan

Bless & Curse tokens give Henry an actual niche now: big money Rogue in a heavy Curse/Bless party focused on taking no or few tests. Add 10+ extra tokens to the bag (and seal a couple specials), and Henry's acting career suddenly looks a lot more promising.

Specifically, running 2x Tempt Fate on everybody (along with whatever relevant class cards) ramps this up very quickly at no cost (other than increased bag variance). — NatesPromNight · 896
It combos pretty well with Lucky Dice assuming that you seal the auto fail and have a low percentage of spooky tokens — Zinjanthropus · 230
At this point, why not just Rite of Equilibrium with x=10? — AlderSign · 391
Charon's Obol

I'm starting to hate this card. First, it's Exceptional so it costs 4xp, you won't take any advantage of it until advancing to 5th scenario. Second, it is a selfish card: if you are defeated you are killed, that probably means that you broke the whole campaign. In my case, I've used it twice playing with two friends (I own the game so I'm the host)

  • In the first campaign I was defeated in the first scenario after purchasing it (prior, I couldn't upgrade my deck bc I spent all XP in this card). So, what do you do after that? what do you tell your friends?
  • In the second campaign, after the feeling of the first time, I decided to resign too early so my partner was defeated.

This is not risky, it's selfish unless you plan to ignore the "killed" side of the effect.

joster · 95
4 XP? It's 2 XP, isn't it? — Kendro · 1
1xp is doubled to 2xp, not 4, so you should be able to take it after the first scenario. Also, it's a rogue card: it's supposed to be selfish. If your character got murdered mid-campaign, just roll a new one; I reject the assertion that that would break the campaign. The obol is both risky and selfish; in short, it's a rogue card. — SGPrometheus · 841
Rolling a mew character mid campaign isn’t inherently going to end the campaign. Plenty of gators do well at level 0. You take Obol when your build that you have planned out requires more XP than can be reasonably provided by the campaign. The big catch with Rogues is low sanity and low willpower, so it works best with some defense put into your deck, which inherently makes you less likely to to die in a scenario, which is ironically more helpful for the rest of the team. — StyxTBeuford · 13049
New* — StyxTBeuford · 13049
And yea, it’s 2XP. Which is a low price for the 14 it gives back, net 12. — StyxTBeuford · 13049
The net value is actually 10. It doesn't provide XP after the first scenario, and the XP from the last scenario come too late to be of any value. Thus, you receive 12 XP from the six scenarios in between. But you also have to pay 2 XP for the card itself. Thus, you gain 10 XP net (without including any side quests of course). — Kendro · 1
Fair, most investigators stick within one campaign. Still net 10 is nice. — StyxTBeuford · 13049
Also, apart from TFA, how are you supposed to get all those sweet high xp Rogue cards without this? — Zinjanthropus · 230
If you feel duty bound to generate as much XP as possible, yould could pack in some of the side adventures. Which, I admit, rarely makes narrative sense to me -- "Hey, we just finished the Depths of Yoth, but let's do a side quest to Venice and then a hotel!" It takes me back to those JRPGs were you would often take time off during the apocalypse to level up ypur master weapon or do a couple of sidequests...." — LivefromBenefitSt · 1084
And is it actually selfish? Rogue has arguably the strongest upgrade pool out of any faction. Filling your deck with cards and combos that win games is anything but selfish. — MiskatonicFrosh · 344
Most campaigns have one or two points where side adventures can be fit thematically. True, after Depths of Yoth it doesn't make sense to visit Venice. But you could visit Venice, the Hotel, that weird asteroid impact, and then hit up New Orleans on your way to Mexico all after Threads of Fate. — Yenreb · 15
Sorry, I misread the card's level so it's 2xp expensive. Yes you can play another investigator, but it'll be very weak in the begining. And what happens with the story assets you'd have in your deck? — joster · 95
My understanding is that upon being killed, those story assets are lost. There is no general rule saying that they would be given to your new investigator, and story assets can only ever be added to your deck when a campaign guide instructs you to do so. However there are some campaigns that tell you specifically that if an investigator with a story asset leaves the campaign for any reason (including death or insanity), that card must be added to someone else's deck. — MiskatonicFrosh · 344