Charlie Kane

There have been been some particularly nasty investigator + basic weakness pairings in the past, and with the introduction of Charlie, a new one rises to the top of that list.

Stubborn Detective shuts down the front of your investigator card. For Charlie, this includes not just his ability ... but also his 3 additional ally slots. Drawing this weakness could lead to you losing up to 3 allies at once, along with their skill boosts, abilities, and soak. (and the resources and actions to put them into play). You can go from being completely secure, to being defenseless and 1/1/1/1 in the mythos phase.

For other investigators, the detective's effect is temporary e.g. Calvin can get his stats back by walking out. Unfortunately, as Charlie, your discarded allies don't come back. Another problem is that you don't have to be the one to draw Stubborn Detective; another player's Detective zaps you simply by being in the same location.

I think, once you see this guy show up on the table, you will need to make some adjustments to your deck to mitigate the carnage. Charisma shoots up in priority, obviously. If you have the correct classes, deck scrying (Scrying, Parallel Fates etc) can help, as can ally recursion (A Chance Encounter, Protecting the Anirniq). Maybe put in some non-Ally defense/soak, and skills as well. If another player has the Detective in their deck, you will be taking a great risk being at the same location, so you may wish to split up until the detective arrives and is dealt with.

This combination is on par with Lola Hayes' pre-Taboo weakness, in terms of how devastating it can be, and the amount of dread it makes you feel every time you draw a card. But at least it does make for great stories and memorable moments..?

jemwong · 96
For only 3 xp you can take Ikaiq to cancel Stubborn Detective, thanks to Charlie having level 5 ally access. You'll then need to protect Ikaiq, of course, but losing 3 ally slots isn't quite as bad when it happens *after* you already lost an ally. You should probably be lead investigator each scenario after taking her so you draw first during upkeep, to let you help other investigators with less risk of being caught with her exhausted. — Thatwasademo · 58
*her name is spelled Ikiaq, not Ikaiq — Thatwasademo · 58
Ikiaq is very smart. Though she still needs to already be out at the time that the Detective is drawn. Thanks for the tip! — jemwong · 96
Such a fantastic review, thank you — nonobstant · 11
Elle Rubash

This card is going to be a staple for doom decks going forward, unless they change something. Elle gives insane value, and for just 2xp. Even if you clear the doom from a card, as long as it is still attached to Elle, you can keep your +1. She plays well with Ghastly Possession and the new Ceremonial Sickle and Dowsing Rod. Together with Sin-Eater, doom will be much easier to manage for any mystic bold enough to play with it.

Can ritual candle be put onto Elle to provide the +1 for each trigger? Or does it only work for items that initiate a test? I'm thinking of 2 candles in a blurse deck. — Wildcarde · 4
.35 Winchester

This is my favorite level 0 weapon in the game. But it's a combo card. With the right investigator and team, this is enough damage to last for some time, and you can spend your XP on other nonsense (more likely on other cards to make sure this one works). Since you're looking for positive or 0 tokens, you don't need to worry too much about increasing your number either. Is this build as good as set-it-and-go weapons like the .45 Thompson or the Cyclopean Hammer? Probably not. But it sure is FUN.

As other reviews have pointed out, this is really only viable on taboo with tokens, or maybe Jim who is all in on fishing for skulls. With enough tokens in the bag, you don't HAVE to guarantee drawing those tokens, it's okay to pull and try to get lucky every now and then, but you really need to play some other cards to help you draw that non-negative token, ideally more than once a turn on 3-4 player:

  • Olive McBride is essential. You'll need to resolve two tokens, but if one is non-negative you'll likely pass. And if you fail, not a huge loss.
  • Nkosi Mabati is very helpful, too, if you've named or for Jim. Even better, someone ELSE on your team can run him, and trigger his ability, saving you from taking Charisma for Olive's spot
  • "Eat lead!" -- I don't recommend this card. You need the ammo.
  • Grotesque Statue, good, but take up a handslot.
  • "Hit me!" -- this is excellent because you can play it AFTER you've revealed a token. So it'll sit in your hand until necessary.
  • Favor of the Sun -- congratulations, you found a non-negative token!

I really like Zoey Samaras for this build since she can take all of the above cards, and also Contraband to get a ridiculous number of ammo on the gun. With the -token build, she should also take Sacred Covenant and Blessing of Isis to keep the in the bag and turn some of them into her , to deal 4 damage with one shot. It's a chunk of deck space to try to make this work, so hopefully you can leave the generation to someone else on the team, but this is absolutely effective on higher player counts.

dscarpac · 1172
Another weird thing you could do if there are curse tokens in the bag is play (or have someone on the team play) Blasphemous Covenant or Skeptic. Or Premonition. — dscarpac · 1172
dark prophecy also helps — liwl0115 · 41
Kohaku gave this a big boost too. — MrGoldbee · 1477
Jeremiah Kirby

With the recent tabboo list this guy will now cost 2xp. Personally, this is a mistake for my group and we will NOT abide by this rule. We use complete tabboo list, but this change we will simply ignore. Reason why he is coming on the list is because we are getting a rogue card that lets you put an ally into play and return it back at the end of your turn. Same like Sleight of Hand but for allies. And again just like with that card, they are not changing the card that makes the problem, but the payoff card. Just like nerfing Three Aces or Pendant of the Queen or something similar when it was clear that Mr. "Rook" and Mandy Thompson were the problem, or million cards that were abused with sleight of hand, my group simply will not play another year or so with this sour taste in our mouth knowing that they again made the same mistake but since it is just getting released they will wait a year or so before nerfing that rogue card. Kirby is not so strong, yes maybe draw 4-5 cards is a lot but my group does not play game breaking decks and after what, 6 years?!?! they gave us an ally that managed to squeeze out famous Dr. Milan Christopher from every damn seeker deck. If we stick to the tabboo list, again it will be just milan over again, so we decided to just say screw it. It is your call to make folks, but i just wanted to share how the thoughts of my group went. Cheers!

Blood&gore · 435
Personally, I don't get, what makes this dude so popular with so many groups. Not only does he force you to take clunky choices based on whether the card cost are even or odd, he also deprives you from taking some of the most powerful cards in seekers: skills. (That's IF you want to draw five cards with him consistently.) Dr. Christopher is sure still very popular in our group, but he is far from omnipresent. Whitton Green, Research Librarian, Gené Beauregard, Lab Assistent, Mr. Rook (pre-taboo) were all very popular at times and can still compete with Dr. Christopher in specific decks. — Susumu · 372
Exactly, he is not even that strong and requires investing some time into making deck, and still then is probably just worse version of dr milan. That is exactly why i say that we will not make him cost 2xp, it is nonsense — Blood&gore · 435
Sleight of Hand has been the most problematic card in terms of balance (evident by it's many taboo iterations in attempt to get it right). So they just thought "let's do the exact same thing with allies!". What on earth were they thinking? — snacc · 1008
Yeah what the hell have they done :p — captainfire · 259
We tabooed him to be : 0xp + "You can only put Kirby into play with a Play action" which exclude the new Rogue card and let him be good but certainly not broken ;) Hope it helps :) — captainfire · 259
Good news. In the new taboo list they changed it to 0xp and added "Max twice per game" — hfp32 · 1
"I'll see you in hell!"

This card is quite effective to "make use of" your ample 9 health, escaping defeat by horror. In Carcosa campaign that the card came with it is actually hard to try to get killed by damage when all hope is lost as you are trying to choose the right kind of trauma.

Also cannot be overlooked is how Mythos Phase draw is reduced once you are gone. If the works are already done then the game could be easier with you (and perhaps some enemies) out of the way, it is suddenly more peaceful. You can have a more deterministic last few turns where you are gunning for extra VP as well as getting out alive at the edge of doom clock.

However, if the remaining investigator can't win on top of your sacrifice, you may doubly suffers new trauma (could be horror still) from the campaign resolution in addition to 1 physical trauma printed on this card. Yikes!

Also sometimes the campaign booklet prepares extra detailed resolution for investigator who were defeated and who weren't, so relying on the remaining player to drag your dead body to finish line requires some scenario knowledge. Card is better on Hard / Expert and with campaign knowledge.

It is also possible that a new player joins mid-campaign with 0 XP (or existing player got asked by the campaign to choose a new investigator) and this card can be quite strong for such an investigator coming in with underpowered gears but with fresh trauma. I'm glad the game has some niche solution for niche situation.

5argon · 11014
I remember this can also be use on Broods of Yog-Sothoth — liwl0115 · 41