This is a very rogue card. It's a card asking for you to take a gamble. You're gambling that you see this card in your opening hand (or at least within the first few turns) or waste 8 xp.
From a minmax perspective:
This effectively gives up to +1 card* +1 action** once per round, at the cost of 8xp for a single copy that can't be tutored, 4 resources, 1 card and 1 action.
Considering that a lot of the time you can't actually use this every round, that's expensive as hell in terms of XP. You absolutely need several cards worth playing twice, and the economy to play those cards. Double playing Intel Report costs you 8r for 4 clues, a hefty chunk of change even if you're Preston. A doubled Faustian Bargain or Hot Streak will recoup the costs for only one such doubled play.
In-faction, rogues don't have many strong, cheap events that they can abuse with this, especially if you're playing with Taboo where Black Market and Ace in the Hole are Once Per Round. One of the best card to double be Friends in Low Places with the Swift upgrade, letting you play two different cards each round from your deck. A doubled Sneak Attack/Small Favor/Backstab is useful for the occasional assist kill, but is too situational to recommend building your deck around.
To maximize what you can get out of the card you must look at off-class access. Trish with her access to the very strong low-level seeker events like Burning the Midnight Oil, Extensive Research, Deep Knowledge, Stirring Up Trouble, Shortcut, etc. makes her an excellent candidate. In Survivor, Scrounge for Supplies and Salvage recursion power is worth considering, as is "Look what I found!". Guardian and Mystic pools are, at the time of writing, harder to use, though gems like Dynamite Blast, Stand Together and Drawn to the Flame do exist. If you can get synergy, Call for Backup is very strong to double play.
In my opinion as someone who hates gambling, this card at its best when played as 1) a capstone luxury purchase for an events-based deck with good draw*** and 2) in a support deck built around playing other player's cards with (Black Market and "You owe me one!") - playing Extra Ammunition/Recharge twice for your guardian/mystic, or Soothing Melody twice to heal up to 4 horror/damage, or letting your guardian dig twice with Prepared for the Worst (2), or "borrowing" your seeker's Cryptic Research or No Stone Unturned,
* playing the card again isn't the actually same as drawing it again (not all cards are equal), but it's a close enough comparison
** only if the event wasn't Fast
*** so that you can find Double, Double early