
In Night of the Zealot, Midnight Masks, playing standard difficulty.
Imagine you are testing 3 vs 3. For instance, Wendy or Skids has 3 and wants to investigate a shroud 3 location. You draw a -1 and you would fail. There are 15 remaining tokens in the bag. Playing Hit me would draw the next probabilities.
-2/15 -> you fail.
-2/15 drawing the 0 -> you fail
-1/15 drawing the
-1/15 drawing the , maybe you succeed (depends on the effect)
-9/15 remaining tokens. Prob success= 60%.
In Dunwich, playing Ashcan Pete in Standard difficulty. Imagine you investigate with Duke 4 v 4. You draw a -1. Hit me! There are 14 remaining tokens. Only the zeros, the skulls and the autofail make you fail. That is 65% probs of success.
This card can make you pass a -1 fail. I guess this card gets better if:
1-your elder sign is powerful and cause you to pass (Skids, Ashcan Pete, Will Yorick, ...)
2-If you play expert there are less zeros
3-You want to succeed by something and there are a lot of negatives in the bag. Maybe you draw the -4 and activate some succeed by 3 effect.
I can't see many scenarios where this is better than Lucky. Ok, Lucky is fantastic. But this card is not reliable, nor unplayable. I think you might play it if you like gambling.