|Card draw simulator|
Odds: 0% – 0% – 0% more
|None. Self-made deck here.|
Finn is the third best investigator in the game.
There, I said it! Superceded by only Rex Murphy and Ursula Downs, Finn is an exemplary investigator and an incredible member of any investigation team. This is my standalone-ready build to prove him as such.
Finn combines Rogue's two strengths - evading and investigating. These abilities work quite well in tandem, which means he can temporarily deal with an enemy while continuing to pick up clues before leaving the enemy in the dust.
This deck leans into the Cluevering side of Finn and away from the support/evasion side. Whereas an evasion Finn might have Peter Sylvestre, Trench Coat, Manual Dexterity, etc, this build relies on Streetwise to evade. You likely won't go out of your way to evade too often, so this should be sufficient.
I published this list to go alongside my article on the 4 roles of investigators.
Mandatory: The core of the deck is Dr. Milan Christopher + Lola Santiago. Investigating gives you resources, and Lola spends those resources. This is obviously very powerful, but managing resources is still tricky. 2x Lola + 1x Charisma is 9xp.
Lockpicks is perhaps the strongest investigation tool, and allows wonderful Double or Nothing plays with Deduction and Perception. Lola also makes your picks dial up to 10! Flashlight stays in as well - this is full-on Cluever, so you'll leave the combat to someone else, thus giving us use of both hands for investigation tools. The Flashlight works really well with Double or Nothing and Lola Santiago, so I think it is well worth the slot.
Flexible: Streetwise is a very strong permanent, but I don't find myself using it all too often. Your money is mostly feeding Lola every turn, so you don't want to put more than you have to into Streetwise. It is still a very nice emergency button.
Most of the Skills - Deduction, Perception, Courage, and Double or Nothing - feed directly into your role as Cluever. DoN is good for getting a second clue, and works well with the combos mentioned above. These can be tweaked as you see fit.
Flexible: Because we're essentially building around Lola, resource management is crucial. There's a list of cards to choose from, and I'll go through my choices below, but know that you can mix and match from this list to match your playstyle.
There's nothing wrong with taking all of the lvl 0 options on this list, but I felt Lone Wolf was the weakest. Because you don't have a way to eliminate enemies, you need babysitting from a Fighter, so I figure it will be hard to get that LW trigger. Watch This isn't astounding either because you'll only ever use it for its icon, and in order ensure you get the money back from it you will likely pump with Streetwise. Burglary deserves special mention because, once set up, your Intellect is a cool 6, and with Milan you gain 4 resources. This is a best-case for Burgles, and even then i'm not totally sold, but I figured it would be worth a shot.
We have 4xp for economy, and I've chosen Hot Streak over Pickpocketing. This might be ill-advised if you think you'll be evading much at all, and that might be determined by party make-up. I don't think it would be hard to get up to 5 resources for HS2 with Milan in play.
Tricks and Tools
Mandatory: Finn's 1 makes him really vulnerable to Frozen in Fear, hence the Logical Reasoning. If you're playing Dunwich or Zealot, you should switch to 2x LR and 1x Deduction. Other treacheries will be taken on the chin or handed off with "You handle this one!".
Flexible: Elusive is always welcome and might be the strongest event. Slip Away buys you an extra turn at locations with many clues (this could be a 2x if you like). Think on Your Feet is nice for the extra movement but could be dropped for something else. All of these are flex spots, and you can include any of your favorite rogue tools here.