Rita joins the Axe Gang

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Rita gets angry drunk 2 2 0 1.0

mythras · 270

Rita joins the Axe Gang


I just played Rita through the Return to The Dunwich Legacy together with Monterey Jack. It worked surprisingly well and was pretty fun to play so I just wanted to share a deck that doesn't need a lot of XP to get really good at dealing with enemies.


Overview:
 
Difficulty: ★★☆☆☆
Enemy Management: ★★★★★
Clue-getting: ★☆☆☆☆
Encounter protection: ★★★☆☆
Survivability: ★★★★☆
Economy: ★★☆☆☆
Card Drawing: ★☆☆☆☆

Main Strategy:

Other cards you could take

Upgrade Path:

Link to the 0xp deck


 Cost  Total
   In the Thick of It  →  Dirty Fighting •• 2 XP 2 XP
   In the Thick of It  →  Easy Mark 1 XP 3 XP
 
Core Upgrades 3 XP
    +  Bewitching ••• 6 XP 9 XP
   Cheap Shot  →  Sweeping Kick 1 XP 10 XP
   Cheap Shot  →  Sweeping Kick 1 XP 11 XP
   Pelt Shipment  →  Hatchet 1 XP 12 XP
   Manual Dexterity  →  Hatchet 1 XP 13 XP
 
Luxury 13 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 15 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 17 XP
   Cherished Keepsake  →  Hunting Jacket •• 2 XP 19 XP
   Cherished Keepsake  →  Hunting Jacket •• 2 XP 21 XP
   Live and Learn  →  Lucky! ••• 3 XP 24 XP
   Lucky!    Lucky! ••• 3 XP 27 XP
    +  Charisma ••• 3 XP 30 XP
    +  Jessica Hyde 1 XP 31 XP
    +  Jessica Hyde 1 XP 32 XP
    +  "Look what I found!" •• 2 XP 34 XP
    +  "Look what I found!" •• 2 XP 36 XP

(View at arkham-starter.com)

17 comments

Aug 18, 2024 SimpleSquid · 1

Track shoes in lvl0 version but not here, where'd they go? Otherwise, cool deck.

Aug 18, 2024 mythras · 270

The shoes got probably lost somewhere while upgrading ;) Had them in there at the beginning but never actually played them, but you can easily cut a Manual Dexterity for Track Shoes. Not a core item, but if there are no enemies around, Rita can sometimes stand around and would have time to play the Shoes, but I wouldn't spend resources on them before I have Cleaver, Dirty Fighting and Peter out.

Aug 18, 2024 Rancord · 1673

This is basically the deck I wanted to build for her. Except that I would want to start with hunting jacket and 2 pelt shipment :)

Aug 19, 2024 Ramun · 414

Nice deck! I built a similar one recently here.

The general idea is the same (combat oriented using Dirty Fighting and Bewitching) but with a couple of clueving options (shovel, belly of the beast), more economy and card draw (grift, at a crossroad) and keeping trackshoes.

Aug 19, 2024 mythras · 270

@Ramun Yeah, I think the core of Bewitching, Dirty Fighting, Sweeping Kick and Easy Mark is just really solid for Rita and you can probably assemble that after two scenarios. After that you can choose if you want to flex a little bit more towards cluevering or just go pure fighting, whatever your group and campaign needs.

Aug 20, 2024 67_Protons · 1

Stunning Blow is also a very good option for dealing with hard to evade enemies!

Aug 20, 2024 Ramun · 414

Stunning blow is certainly a solid option. I plan to put it in my level 0 deck, but upgrade out of it once I have bewitching and dirty fighting, making the fist boost less relevant.

Aug 23, 2024 Ze_Azrael · 1

A cool interaction with Rita is that since both Dirty Fighting and her ability are "After" triggers, you can choose to attack with the Hatchet first, then deal 1 damage to the enemy, easily dealing with 3 HP enemies (and getting your Hatchet back), even if you don't have your Cleaver.

Aug 23, 2024 mythras · 270

@Ze_Azrael That sadly doesn't work that way. You can trigger the two effects in that order, but you can't have nested skill checks. So the Fight from Dirty Fighting will only start after the Evade is finished. This means that the damage from Rita's ability will always go out before the Fight from Dirty Fighting.

Aug 23, 2024 Ze_Azrael · 1

@mythras Nested skill tests strikes again! The rules of this game can be so unintuitive sometimes... You're right, it won't work like this. However after thinking about it for a bit, would this also be the case for automatic evasion? Since automatic evasion doesn't involve a skill test, then the nested ruling wouldn't apply, no? Though tbh at this point I don't know if this would make me feel better or worse haha.

Aug 23, 2024 mythras · 270

@Ze_Azrael Yes, afaik with automatic evasions it would work and you can fight first, then ping the last damage with Rita. Cunning Distraction or Elaborate Distraction can do it.

But with Breaking and Entering or Sweeping Kick you again run into a problem, because the Evades trigger during other skill checks (the Investigate from Breaking and Entering or the Fight from Sweeping Kick), so you have to wait after those are over for your Dirty Fighting ...

Aug 28, 2024 vercingix · 174

I'm a big fan of this Rita deck- I built a goofier version with Survival Techniques/Makeshift Trap shenanigans, but I think this more streamlined version is probably the better way to run her. Those nested skill test rules will get you, though.

Sep 12, 2024 Moonce · 1

hi such a great deck, but what traits do you mostly write on Grizzled?

Sep 12, 2024 mythras · 270

@Moonce That depends on the campaign, but Humanoid, Monster or Elite usually hits a lot of enemies. If you rather want more protection against treacheries probably something like Terror, but that is even more campaign specific.

Sep 12, 2024 Serperucaz · 3

Where will you put the two traumas from "In the Thick of It"?

Sep 17, 2024 argonwolf · 50

@Serperucaz You put them on Physical. Rita has more than enough health to go around, not so much horror

Sep 18, 2024 kriger · 1

How about adding dark horse (lvl5)? 4/3/4/6 statline sounds nice, and Rita doesnt really needs resources most of the time...