The Truth Beckons

Edit: I completely forgot the "unrevealed" condition. That really ruined the intent I wrote here for this card. It just becomes incredibly niche and I don't think it can get out of Shortcut's shadow.

Erdjo · 328
In the Doom of Eztli, you're unlikely to get a decent mileage out of this card to backtrack. Odds are there will be a pissed off Harbinger of Valusia on patrol. — Vathar · 2
So evade it, or just drag it once to the exit and resign. It's not that big of a deal. — Erdjo · 328
Limited to "unrevealed location" makes it bad for backtracking. If your guardian has safeguard 2, they get to move along. — Django · 5155
Indeed, at least two of the scenarios listed in this review (maybe more, I haven't played everything) have all locations revealed from the start, making The Truth Beckons worthless except for its icons. — Tamsk · 1
For the Innsmouth Conspiracy, this card can outshine Shortcut quite well with the size of the maps we've seen. However in many other scenarios it's affect is simply negated, whether that be from every location starting as revealed, or any explore scenario in TFA. There is at least a nice interaction with Trish and her special card, or with Ethereal Form to let you move to wherever it is you need to go to escape. — the1armedbandit · 1
Bandit is right. If Trish played her special card, she could move all the way across Innsmouth from the very first square, assuming no barriers blocked her way. So it’s functionally a teleport in some scenarios, except to unexplored squares. — MrGoldbee · 1487
Daisy's Tote Bag

Have you ever gone to the library and left with fewer books than you thought?

Or do you always seem to leave with more than you can carry, promising yourself that you’re definitely going to knuckle down and take on a few extra novels?

(If you’re spending your spare time reading card reviews for a very reading-heavy card game, the question is the answer.)

Daisy is super good at big hand strategies, owing mostly to the old book of lore. But with scroll of secrets now being a fast action, you’ll want it in play as much as possible. Having both means you won’t have a slot open for an encyclopedia or the Necronomicon.

This bag gets even better as you level up, because a library doesn’t put a card from your hand slot into your… Hand of cards. You can instantly replay it. Add calling in favors to put that docent into your hand, and you’re getting three uses out of the same card, and you save actions.

Fast actions mean you can put super useful books into play while enemies threaten to chew on your face. Like a Necronomicon translation that does direct damage.

It’s worth playing “read or die” though, because this card, while good, is not as positive as the advanced weakness is negative.

And remember, those books are gonna be due back in a month.

MrGoldbee · 1487
A nonth? Do you think librarians just get a month check out period? Armitage has had that von Juntz book out for almost 2 years! — LivefromBenefitSt · 1084
A nonth — MrGoldbee · 1487
Sorry, I have a cold. — LivefromBenefitSt · 1084
Teachings of the Order

This one is hard to get, the second hardest bonus objective in a difficult scenario.

I was playing is Daisy and unknowingly had another character complete the objective, which is a downer!

Each of these abilities is good. It could save your life in scenarios not too hard to imagine. But for Daisy, it’s a permanent, slotless boost to Whit Greene, and an extra card every time you get your elder sign for the rest of the campaign. If you are parallel Daisy, it’s a permanent +1 willpower. That means you can get up to a six with your special tote bag out, more if you somehow get Dr. Elli to carry a tome relic for you.

MrGoldbee · 1487
Parallel Daisy can get 8 tomes (not counting "Teachings of the Order"). 2 from Handslots, 2 from "Arcane Enlightenment", 2 from "Daisy's Tote Bag", and 2 "Shoffner's Catalogue" which takes up no handslots. — GrueneLupenAufheben · 140
More now from the Quill! — MrGoldbee · 1487
Obfuscation

This is an auto-include for Trish Scarborough. Use the enemy at your location to gain a 2nd clue, with this card picking up the AOO cost. This is particularly good for high evade enemies, where you will use Trish’s ability to evade/exhaust your enemy, then investigate to pick up remaining clue/s. The cost is low, has no action cost, and the asset slot is wide open for Rogue/Seekers. Yeah, it has Dexter on it, but Dexter can already play assets without action costs, and he wants more offensive/clue-getting spells in his slots.

brdanner · 5
I wouldnt say autoinclude, you can get by with Narrow Escape, Breaking and Entering, and Followed. Really nice for solo though where you’re more likely to investi-evade. — StyxTBeuford · 13049
Working a hunch is also good. — MrGoldbee · 1487
Yes absolutely, Hunch is a great solo Trish card — StyxTBeuford · 13049
There are very few cards in the game that are auto-include, and this definitely isn’t one of them. Trish’s high health and agility means that she can just eat a couple damage only AoOs in the game. That said, I do think this is rather good for Trish - especially in solo. — Death by Chocolate · 1489
I'm LOVING this in my Trish deck. It's fast, so no need to play it until an enemy is on you. Then you can suck up the clues and evade the enemy...or drag it around the board with you, grabbing more clues, before parking it at your Guardian who can just blow its head off without having to chase enemies all over the board. I end up using all the charges on both copies of Obfuscate in every scenario--what a great card. — Pinchers · 132
Ichtaca

She costs 4! 4!!! :D Pretty expensive , obviously. Ok lets be honest she is a great tank and great stat booster especially if you are Silas who likes to control board and kill stuff when he find his weapons. In fact he is great with this card's campaign since you dont want to kill enemies with vengence if possible. He can use her to greatest extend outside of her campaign she will allways give you +1 agilty since vengence is a unique mechanic but you will get +2 str anytime

Now you may be thinking "what if there isnt a victory point card in scernio" It is rare but that happens but good thing is when that happens most of the time enemies are easy, mostly cultists or some lowly ghouls. So she is helping you most at times that you need most But her abilty is not just her horror soak its just minor boost. Her stat boost is amazing as long as you use both agilty and str but If you dont... I guess it depends then. She becomes very "meh" if you dont use agilty too and you should never pick this if you dont use STR because you will miss most of her boost then(she cant heal horror without killing and vengence is only exists at 1 campaign) I think any rogues that can use weapons is very good with her still. She is still very expensive so watch your economy.

In short:She is an ally that says "I will help you to control board , either to kill or exhaust

Edit:After thinking for a while she is also an interesting choice for characters that cant access to str boost like seekers with strange solution. 1 of biggest problem with strange solution is 6 str without any skill boost tend to miss a lot so it might be a problem but Ichtaca is a good solution to that . Someting you might consider.

Makaramus · 9
Even Leo can evade in TFA with Ichtaca. My Leo has Cat Burgler, Ichtaca and the Crystallizer of Dreams (with Decoy and some single AGI events). She is definitely the priority in Threads of Fate. — The Lynx · 993
Yea I forgot to mention as Ichtaca is a great enabler for evasion aganist things you should not kill so if you are "I stab everything but dont step on snake" problem thn Ichtaca is interesting option. Also I will be adding an edit — Makaramus · 9
Ichtaca is certainly better than Alejandro, but they both pale in the light of Veda. — LivefromBenefitSt · 1084
I think Veda is great for survival deck but she is not as good for encounter deck — Makaramus · 9
pressed enter again* What I mean is outside of campaign Veda usually becomes a tank and encounter deck checker. I dont disagree with you ofcourse she is great even without exploration — Makaramus · 9