Archive of Conduits

Carolyn Fern can take this card as well as Archive of Conduits: Gateway to Paradise, this would be absolutely amazing with Shrewd Analysis. Pairs nicely with my Ancient Stones what an absolutely perfect combo that nothing could ruin.

What? Read the it again? Well if you insist... Oh... Oh no... "Limit 1 per deck." Well at least she can still take the one copy. Now Carolyn, much like my own therapist, can continue to offer her therapeutic services while maintaining proper social distancing guidelines. She even offers jazzercize lessons if your physical health is deteriorating instead of your mental health. She'll even give you her a card.

Assuming you're going nuts with removing the leylines, over the course of 5 actions, (1 to play 4 to burn the leylines), you net 8 damage/horror healing and 8 cards for 4-0 resources (Carolyn's reaction makes 1 resource every time you use it to heal horror.) Of course you also get to spread the healing and card draw around if you've got friends in dire places. I personally would rather run this over Safeguard and Solemn Vow when I'm playing medic so I can wander off to grab clues instead of babysitting the low sanity fighter all the time.

NorainJS · 59
This doesn't pair with Shrewd Analysis at all. It's limit 1 per deck XD — adran06 · 19
Sledgehammer

The only thing I can think of with this card is Joe Diamond strapped with his Colt 1911s, jamming an Ice Pick into a shoggoth, slamming it in with a Sledgehammer and dropping one final shot into the thing for good measure. No Bandolier required as both of those tools take up no hand slots as long as he's packing heat!

NorainJS · 59
That is very interesting interaction. I totally forgot about Joe and is colts. Awesome! — Therealestize · 74
Oh, I had not realized the Colts don't provide 2 hand slots for tools but in fact provide ALL the hand slots for 2 tools ! Meaning that with Teamwork Joe can have Colts + Sledgehammer + Chainsaw. — AlexP · 285
He could also dualwield Sledgehammers while duelwielding his colts, something which is admittedly of dubious utility, but how cool is that? — Killbray · 12425
Down the Rabbit Hole

I wonder, how this card interacts with (non-level 0) Myriad cards. Initially I thought, they should cost +3 XP, if you take a set of three. But the rule for Myriad states: Additionally, when you purchase a myriad card for your deck, you may purchase up to two additional copies of that card (at the same level) at no experience cost. Because "no" is not a numeric like "0", you could add to, I do now think, that you can replace cards into them just for +1 XP.

Susumu · 381
I think your interpretation is correct. — SGPrometheus · 847
AFAIK that's correct. Those cards have a cost, that cost would be increased by DtRH, but the myriad rules mean you don't pay any cost for the additional cards. — CombStranger · 289
In the Thick of It

For me the best use is in an "Ashcan" Pete deck:

  • 1) you start the game at 3 remaining sanity and thus can commit the Desperate skill without using your precious off-class slots for Arcane Research or St. Hubert's Key,
  • 2) you start the campaign with 3 XP that can be used to upgrade one copy of Peter Sylvestre or 2 copies of Yaotl to have a 2nd use of your Desperate skills.
AlexP · 285
That's a very good poin, I wasn't thinking about. Using it as a Desperate enabler for an investigator, who doesn't care about the other benefit from "Arcane Research". (Though, this might vanish over time, if we see more upgradable Survivor-Spells.) — Susumu · 381
Pack a Thermos; it's immediately buffed to the 2pt heal by this. — HanoverFist · 749
You still need at least 2 horrors on Ashcan and you probably have Pete Sylvestre to soak horror. — AlexP · 285
Unearth the Ancients

For me there are 2 ways to consider this card:

  • as a way to save on resources to play assets, ideally Relic ones (and eventually draw cards), for example the Forbidden Tome or the Ancient Stone,
  • or as a way to have a much easier investigate action in a high shroud location.

    The 2nd use can lead to very interesting combos: with Magnifying Glass + Deduction / Deduction for 2 or 3 clues with a 0-difficulty test, with Magnifying Glass + Dream Diary to improve your chances to "interpret the dreams", with The King in Yellow (and probably the Magnyfing glass) to have immediately an easy investigation to get rid of the weakness if you lack symbols for other tests, with Scavenging to play while getting a clue the asset you got in your hand because you succeeded you previous investigation by 2, ...

AlexP · 285