The 13th Vision

This card has a bizarre interaction with Lucky! and cards that care about succeeding by 2 or more, like Sharp Vision. Let's say you're up by 4 on an investigate test where you've committed Sharp Vision. If you draw the -2, hooray, you succeeded by 2 and you pick up an additional clue. If you get the -4, you still pass the test but no extra clue for you. Except if this card is out at your location, then no wait, you fail instead. That opens up the window to play Lucky!, giving you +2 skill value, and turning a failure into a succeed by two, netting you both clues. (Note that Lucky! (3) can also turn a failure into a succeed by two, but hey, that's 3 XP). It's a little like Daring Maneuver in that way, but just keep an eye open for this interaction.

dscarpac · 1217
Schoffner's Catalogue

Can you use Knowledge is Power to get a fast 5 resources to pay for an item? And as an option discard the catalog for a fast card draw?

Also can you do this as Lola Hayes in Seeker role to target any color item?

Thanks.

Deathcombo · 42
There is no triggered ability on this card, so no. — dscarpac · 1217
And since the catalog has no ability you can activate Lola can use the catalog in every role — Tharzax · 1
Dreams of the Deep

Nothing stops you from committing Dreams of the Deep to another investigator's test (the same is true of Arrogance by the way, which is very useful to be aware of especially in the mythos phase), so even in rounds were Silas's stats don't shine it should be possible to get rid of this. There are almost always locations to investigate and there's generally going to be someone investigating them at a decent value. It can even be worth taking 2 damage to move to them (you'll take the damage in this case because Dreams triggers at the end of your turn, not the end of the round) to give them multiple attempts to clear it. In a roundabout way, it can be compared to a double-action discard weakness.

Flashlight (or Old Keyring) also works well if you can find a shroud 2- location (and is a solid option in general for any low-book investigator to contribute to the game), as that neutralizes the effect of the negative icons.

Also note that you don't have to commit it to any given skill test. If there's only a round or two left before the scenario ends anyway, it's very possible to just tank the damage.

When deciding whether to use box-or-book signatures, it's also worth noting that this weakness gets softer the more investigators there are, as there are more people to commit it to AND a greater chance of seeing an enemy the round after you draw it.

anaphysik · 97
It also gets easier to solve with more xp as you should have more skill bonuses — Django · 5154
Good point with committing to other investigator's tests; so....how would "your" be interpreted in this context? If the test fails, it returns to "your" (Silas's) hand, right? So wouldn't that also mean that it behaves like Unexpected Courage when committed to a test not using "your" (Silas's) skill value? — TheDoc37 · 468
Plucky

Unlike the base version with "-" health, allowing the damage to pass through to the investigator without breaking composure, this version you need to protect it from damages as well since it has 1 printed health.

But has Leather Coat, etc. and soak Item tricks like Scavenging, I find it much easier to protect than e.g. Moxie (3) on where they tends to fail treacheries and take horror hits breaking the composure. Added with an option to spend more naturally enables more Scavenging to continue protecting it.

I found that 4 is useful in Standard since 2 shroud locations with high clues are abundant in this game. Looking through those who could take Lv. 3 , it seems only Wendy Adams is at 3 waiting for that critical +1. I have tested and it improves her neutral investigation a lot. (As well as granting 5 to be really solid against treacheries.) She can now also Scavenging without dedicating a hand slot for Lockpicks.

5argon · 11183
Protect it...why? When I can just pull it back out of my discard pile and replay it for free!. but seriously yea super OP card and if you have a leather coat this is just GG never die and be smort. — Zerogrim · 295
Discipline

Something that I haven't seen mentioned yet in any discussions about this card is its cheeky interaction with her signature Weakness (which she may have up to four copies of). Drawing cards and flipping the asset are two discreet sentences and in that order. Thus, if you draw Burden of Destiny, this Discipline will still be Unbroken and a legal target for the weakness. Since it was about to flip anyways - you lose nothing further by choosing it!

The 'cannot flip back this round' clause on Burden of Destiny does mean that the second step doesn't immediately reset the asset to Unbroken, which prevents this from reaching cheese levels, but it otherwise isn't a concern as the discipline wasn't going to flip back at the end of the round anyways (on account of drawing up to 5 cards).

It is an Action to draw cards. There is no window to draw the cards after drawing the weakness, — fiatluxia · 68
What DbC says: if you draw your weakness among the up to 5 cards from activating this action. If you draw multiple cards from a single ability, they are always considered been drawn simultaneously. — Susumu · 381
Yeah, the interaction isn't somehow activating Discipline (Quiescence of Thought) between drawing Burden of Destiny and resolving its revelation effect, it's drawing Burden of Destiny as one of the up to five cards activating this Discipline makes you draw, then resolving its revelation effect before finishing resolving the activated ability. — Thatwasademo · 58
That's by no means guaranteed to happen, but it's worth keeping in mind that if it does happen you get to deal with one copy of Burden of Destiny for free (if you draw more than one, they can't all flip this discipline) — Thatwasademo · 58