Carolyn Fern

With the new ruling on "For Each" effects, where each instance should be resolved independently when you have a choice between each instance of a given effect, Carolyn suddenly has a few cards that can give her or her friends multiple resources in one action. Some of these are:

Meditative Trance: You can break even on this event at 2 slots filled, or go higher if you have extra arcane slots for some reason.

Earthly Serenity has the most obvious direct application, especially the upgraded version. Just play it and get a ton of money.

Logical Reasoning can go revenue positive if you have a total of at least 5 horror amongst investigators at your location - not unlikely in some campaigns.

Liquid Courage, sadly, does still have the "additional" modifier on it, so it should still only give carolyn one resource - unless I'm wrong!

Impermanent · 12
Trench Knife

Why don't they taboo this or errata this to also do: "+1 Damage against enemies so long as 2 or more enemies are engaged with you." ?

Then this would effectively be like an opposite Machete and would play beautifully with it, helping overcome the weaknesses of Machete losing it's ability to do damage when engaged with more than 1 enemy and having its own strengths, either by itself or as a pair? Thoughts ArkhamDB community?

Quantallar · 8
Seems like a nice idea, especially if you drag a chained cultist alongside you,I am not sure that it would make it good, but at least usable. — Svyatoslav28 · 37
Earthly Serenity

Due to the recently released ruling on "for each" and "for every" effects, Earthly Serenity can cause Carolyn to gain 1 resource per point of horror healed, turning this and the upgraded version into a pretty powerful economic card for her. I assume this is an experimental naturopathic remedy, which is why she can charge so much for it.

Impermanent · 12
That's a very nice find for a first post. Welcome on ArkhamDB. — Susumu · 381
This card does wonders with Akachi Onyele. Not only you get an extra charge, being able to take it back to your hand and play it again makes your party immortal. — Glordu · 3
Bonesaw

Not a distinguished combo but I wanna point out that even in a non-fighter Vincent deck the sawbones' tool is still a good synergy: it's usually better to play a signature than just commit it into skill test, however since Vincent is access to Scavenging, it's possible for a cluver doctor to commit his surgical garget to a test and recur it back for the next one, transfer the card into another Perception every round without extra draw. Also it has a Tool trait, so Crafty helps comprehensively on playing it and the skill boost for its fight and healing action.

IvanYHYu · 10
Dealings in the Dark

Perhaps someone can rule whether the following is a brilliant strategy, or a misreading of the rules:

You cuff some cultist, which, according to the rules of the scenario, sends him back to the shadows, now with cuffs attached. Now, if you leave all cultists alone, this guy will be tied for "nearest cultist enemy", which means you can choose him as the target for mysterious chanting, accosted, and shadowed, and prevent any of them from adding doom (and hence clues).

Does that work? The answer matters quite a bit whenever you're running handcuffs in a scenario with cards like mysterious chanting. Certainly if your cuffed cultist is the sole nearest cultist, the effect whiffs. But what if he's only tied for nearest cultist?

We haven’t played dealings in the dark yet but the rules about placing enemy in shadows is always a spawn so this implies it’s a new instance of the enemy so it’s reset and cuffs discarded. See keys guide where they explain the conceal stuff regarding tied cultists and 1 is cuffed you have to choose the non-cuffed one cause choosing the cuffed one doesn’t change game state — Django · 5142
Hmm, I doubt the resolution of the "concealed" keyword requires you to shed all attachments -- and, following that logic, any clues on them as well. That's clearly not the intent, since players are instructed, upon evading a cultist enemy, to take control of one of its clues AFTER resolving it's concealed keyword. As for your point about placing doom, I understand but wonder if the "must" rule applies:Must If an investigator is instructed that he or she “must” choose among multiple options, the investigator is compelled to choose an option that has the potential to change the game state. =In the absence of the word “must” while choosing among multiple options, any option may be chosen upon the resolution of the effect—even an option that does not change the game state. — Mordenlordgrandison · 462