
It is important to note that placing doom on David is not mandatory and to maximise the profit from him it is best not to add doom every chance you get. A good rule of thumb is that you should choose to add doom a number of times equal to one-third of the remaining doom threshold on the current agenda when you play him (rounding to the nearest whole number) before using his ability with no doom until the witching hour. For example, if running David with Calling in Favors with a 6 doom agenda, you can maximise your resource gain in a single play of David by placing doom on him twice as follows:
-Turn 1: Place doom on David, gaining 1 resource. Mythos phase brings doom count to 2.
-Turn 2: Place doom on David, gaining 2 resources. Mythos phase brings doom count to 4
-Turn 3: Use David without placing doom, gaining 2 resources. Mythos phase brings doom count to 5.
-Turn 4: Witching hour so place doom on David, gaining 3 resources. Bring David back with Calling in Favors ready to replay for the next agenda.
This allows David to generate a total of 8 resources instead of the 6 you would gain if you placed doom on him on Turn 3. The effect is even more pronounced for agendas with higher doom thresholds, but the rule of thumb remains the same: place 1/3 of the remaining threshold at time of play.