David Renfield

It is important to note that placing doom on David is not mandatory and to maximise the profit from him it is best not to add doom every chance you get. A good rule of thumb is that you should choose to add doom a number of times equal to one-third of the remaining doom threshold on the current agenda when you play him (rounding to the nearest whole number) before using his ability with no doom until the witching hour. For example, if running David with Calling in Favors with a 6 doom agenda, you can maximise your resource gain in a single play of David by placing doom on him twice as follows:

-Turn 1: Place doom on David, gaining 1 resource. Mythos phase brings doom count to 2.

-Turn 2: Place doom on David, gaining 2 resources. Mythos phase brings doom count to 4

-Turn 3: Use David without placing doom, gaining 2 resources. Mythos phase brings doom count to 5.

-Turn 4: Witching hour so place doom on David, gaining 3 resources. Bring David back with Calling in Favors ready to replay for the next agenda.

This allows David to generate a total of 8 resources instead of the 6 you would gain if you placed doom on him on Turn 3. The effect is even more pronounced for agendas with higher doom thresholds, but the rule of thumb remains the same: place 1/3 of the remaining threshold at time of play.

Sabreblade · 5
Orphic Theory

This becomes a must pick for high draw seeker decks in Dunwich Legacy.

Slot pressure is usually only to dream enhancing serum, of which you only need one. Orphic Theory can essentially block everyone's favorite treachery, beyond the veil. This ends up being a very strong counter to that card, as you can proc Orphic Theory just before you meet the criteria for Beyond the Veil to trigger. It breathes life into high draw seeker decks, which used to have to spec into Versatile -> Deny Existence to run that campaign.

Outside of that, it has some pretty great uses still for most high draw seekers. A couple of treacheries that come to mind are Arctic Wind (an absolute bane to high draw seekers in EoTE) and the possessed treacheries in Carcosa.

Overall, definitely don't count it out. If you're in a campaign with "safe" treacheries Farsight still probably wins the slot, but at 1 exp it's a godsend for those bad ones.

drjones87 · 193
Just make sure you aren't going into your upkeep with a one card deck or you will die anyway, but thats easy enough to avoid. — Zerogrim · 294
@zerogrim Why you said that? The card says "Until the end of the round", so the effect stays during (and until the end of) the Upkeep Phase too. — Flazzy · 5
Sure, you'll survive until the mythos phase of the following round. — Susumu · 371
Breach the Door

The obvious benefits of Breach the Door, already stated:

  • Makes it possible for even the lowest intellect punching investigators to pick up clues

  • Enables the clue getters to suck up clues even faster

Not mentioned yet:

Breach the Door combines very well with cards that provide benefits for 0 shroud locations. Some examples:

Special case:

  • Guardians have access to a bunch of cards that trigger the discovery of clues, but they don't have access to many investigation boosters. Breach the Door definitely comes in handy when your low intellect Guardian draws the Unspeakable Oath (Curiosity) weakness.
EmmeBGG · 14
Getting a location to shroud 0 with Breach the Door just to use Stirring Up Trouble seems like a bit of a waste, but I guess if it's worth using Breach the Door on it's probably got enough clues that you'll want to pick them up as quickly as possible. — TenDM · 1
Savant

I have a feeling that this might be good in Finn, to get a +3 Willpower, which also could double as a +1 if you really need it. Haven't tried it out though. If you have a way to boost your Willpower or Strength value, it get's even better, but that's probably not that easy in a typical Finn deck.

elfstone · 1
It's actually +4 Willpower and +2 for anything else, because it adds Wilds in addition to the Wild already present on the card — Nenananas · 258
I've never played Savant outside of low Willpower Rogues. Outside of covering your lowest stat I'm not sure it's worth the xp, but man has it saved me against Frozen In Fear a bunch of times. — Pseudo Nymh · 61
Jenny can also use this — Jota · 7
Spirit of Humanity

This also pairs well with Charlie Kane.

Decklist: arkhamdb.com

You can use a bunch of cheap allies with a Rogue/Survivor build. Priest of Two Faths, Treasure Hunter to stack the bag with Bless.

Merrlish · 35