Skids Go To War (2-player, hard)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Riversnake · 15

This is a money generating deck with some powerful combinations. The Book of War with Chuck Fergus and Double, Double combines powerfully. It also utilizes Skids ability to take an extra action, particularly with the combo of Double, Double and Bank Job, effectively garnering 14 resources on a regular turn. If you want to have fun, you can include Versatile and Thorough Inquiry for a powerful combination, generating 10 cards. However, be aware that including Versatile forces you to put in extra card draw to find your key combinations. Scavenging is another strong option if you go for Versatile but you should then probably look for other extra cards than the ones suggested below.

Note how powerful Ready for Anything, Scene of the Crime and Second Wind become with Double, Double.

Name Your Price can be used twice in one turn with this deck to do 10 points of damage on an elite enemy. Same with On the Lam, a powerful key card

The Red Clock is basically a stronger version of Lone Wolf. So you will upgrade one of those to that card.

The STARTING HAND:

2xBook of War

2xLockpicks becomes Thieves' Kit

Backpack

2xGregory Gry becomes Chuck Fergus

2xFox Mask

2xLone Wolf

2xBackstab

2x Bank Job

2x Dynamite Blast. One becomes Name Your Price

1x Pilfer

2xReady for Anything

1xScene of the Crime

1xSecond Wind

1x Sneak Attack

2x Toe to Toe becomes Sweeping Kick

1xSleight of Hand becomes The Moon • XVIII

2x Take the Initiative becomes Double Down

2x Manual Dexterity

The SIDE DECK suggests the main upgrade priorities.

If it is a campaign with massive experience points yield, you can besides the upgrades in the side deck opt for these cards under Versatile. With Versatile and Bewitching you have a particularly compelling combination with these five extra cards (+the permanent):

Bewitching with

1xEasy Mark (always useful)

2xSleight of Hand (extra use of Book of War and particularly Thieves’ Kit)

1xInspiring Presence (very powerful with Chuck)

1xThorough Inquiry (5 or 10 extra cards)

Bewitching makes the deck leaner with Versatile, which is good because you want to get to your three key cards as soon as possible. It thins down your deck from 35 to 32.

The Red Clock is brilliant as it adds a common +3 bonus and an extra action from time to time, all of which combines well with other cards, like Backstab the The Red Clock +3 and then +2 with Chuck Fergus when you use Double, Double.

Have fun!

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