Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
CuriousWeasel · 1
Main Phase: Movement:
- Astral Travel. Used for moving away from enemies or traveling in large maps. Can be employed to move Akachi Onyele to her allies and play support cards (However, this deck isn't built for that).
Main Phase: Fighting:
- Azure Flame. Deals 2 damage at the cost of losing one health. Requires ally that heals the character, or play assets along Akachi Onyele to soak up the damage.
- Shrivelling. Deals 2 damage at the cost of losing one horror. Requires ally that heals the character, or play assets along Akachi Onyele to soak up the horror. Should be played alongside Fearless. However, Fearless should be played in other skill test (If Shrivelling effect isn't triggered and Fearless is committed, Fearless would be wasted.
Deck is missing ability to take damage from Azure Flame. Maybe can look into cards that swap arcane assets in the playing area (Alternate between Shrivelling and Azure Flame OR Spirit-Speaker.
Main Phase: Clue:
Enemy Phase: Evade:
Treachery Defense / Support:
- Ritual Candles
- Robes of Endless Night
- Voice of Ra
- Ward of Protection
- Torrent of Power
- Unexpected Courage
This deck is a hybrid fight/clue deck with a slight edge towards fighting. This is used by me to play alongside my Wendy Adams deck which is heavily focused on evade and clue-ing [https://arkhamdb.com/decklist/view/45967/wendy-on-the-run-1.0].