Ursula's Expedition Journal #5: Heart of the Elders

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Ursula's Expedition Journal #4: The Boundary Beyond 1 0 0 1.0
Inspiration for
Ursula's Expedition Journal #6: The City of Archives 1 0 0 1.0

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After the nerve-wracking Boundry Beyond the two-parter Ursula’s gonna tackle is a breather. Ursula deciphered patterns in the stone, so she begins with one clue and she knows four paths, meaning she needs just three more clues to finish the scenario. We can safely forgo Provisions. If something happens and circumstances conspire against Ursula there’s always an option to repeat the scenario. Part B is not so forgiving, but we’ll worry about it where we get there. As for our upgrades, Ursula’s deck is essentially complete, so from now it’s just gradual increase. We’re rotating out Persuasion in anticipation of The City of Archives. I could go for Relic Hunter instead of Studious, but there's our card draw doesn't reliably get us both copies of Crystalline Elder Sign. Enjoy!

Heart of the Elders

Supplies: Binoculars, Blanket, Canteen, Chalk, Compass, Map, Medicine, Mysterious Specter, Provisions, Rope

Pre-Mulligan Hand: Crystalline Elder Sign, Crack the Case, Inquiring Mind, Shortcut, Dr. William T. Maleson, Eureka!

Opening Hand: Crystalline Elder Sign, Crack the Case, Dr. William T. Maleson, Perception, Dream Diary, Dream Diary

Ursula begins the scenario with 1 extra clue, 3 fewer resources and Expedition Journal. Temple of the Fang is in play.


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Aww... Bad luck with that Resentful Wilds. I could've backtracked, but one more vengeance should be acceptable. Backtracking and exploring to the red square location risked putting more encounters in the exploration deck, which could diminish the usefulness of the Compass action. I said earlier, I appreciate that change, it makes the supplies feel more useful. Alas, still no use for the blanket! Come one, perhaps sending smoke signals? Give it something besides preventing trauma. Oh, there's a Pit Viper in the explore deck. Beware.

Board State Reminder: 7 health, 6 sanity, 3 resources, 3 clues

In Play: Dr. William T. Maleson, Dream Diary, Crystalline Elder Sign (+1), Expedition Journal

In Hand: Dream Diary, Crystalline Elder Sign, Mind Over Matter, Veda Whitsley


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Three Snake Bites in a row! Thankfully, Ursula turned out to be quite thick-skinned and weathered them all. Overall, we won quickly and cleanly, so there's definitely time to tackle the second part of the scenario. Note the mistake in the setup. The lack-of-Provisions effect shouldn't apply to the second setup, so Ursula should begin with more resources. It had no effect on the mulligan and the investigator quickly gained resources via Burning the Midnight Oil and Crack the Case, so the mistake stays in the log as is.

Pre-Mulligan Hand: Inquiring Mind, Occult Invocation, Manual Dexterity, Eureka!, Veda Whitsley, Inquiring Mind

Opening Hand: Veda Whitsley, Crack the Case, Pathfinder, Dr. William T. Maleson, Burning the Midnight Oil, Manual Dexterity

Ursula begins the scenario with 3 fewer resources and 1 vengeance in the victory display.


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The one time I resorted to Veda's ability it turned a snek into the exact same snek. Eeeh... But, no problem, Ursula's doing all right. Note the usefulness of Pathfinder and Shortcut, those extra actions saved Ursula from a lungful of spores and greatly assisted the snek management. We went out of our way to get XPs in the first half, so I don't feel the need to repeat that with two potential enemies on board. If the explore deck offers us a direct route to the final locations we're taking it on that offer.

Board State Reminder: 7 health, 7 sanity, 5 resources, 0 clues

In Play: Veda Whitsley (1 damage), Dream Diary, Pathfinder

In Hand: Dr. William T. Maleson, Crystalline Elder Sign, True Understanding


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OK, the choice between five and seven vengeance total is sort of significant, because five is the threshold for no changes in the setup for the penultimate scenario. But, Ursula has Rope so I feel confident enough to take that last clue and score two additional XPs. The Dream Diary and the Crystalline Elder Sign do good work together, I wish I included some tutors so I'm sure both of these cards hit the table when needed. We're doing very well, so I might go for No Stone Unturned. But... The City of Archives is up ahead and in terms of 5-XP cards that scenario calls for The Eye of Truth. Defaulting to one more Studious and basic updates is also an option. I'll think about. Until next time!

Campaign Log:

The Untamed Wilds: Ursula interpreted the dreams. Ursula cleared a path to the Eztli ruins. Ursula earned Ichtaca’s trust. Alejandro chose to remain at camp. 8 XP, 1 Physical Trauma, Yig’s Fury: 1.

The Doom of Eztli: Ursula recovered the Relic of Ages. The Harbinger is still alive (0). Ursula gave custody of the relic to Harlan Earnstone. Alejandro is continuing his research on his own. 4 XP, Yig’s Fury: 4.

Threads of Fate: Ursula found the missing relic. Ursula rescued Alejandro. Ursula forged a bond with Ichtaca. Ursula recruited the help of another expedition. The Harbinger is still alive (1). 6 XP, Trauma Healed, Yig’s Fury: 4.

The Boundary Beyond: 4 paths are known to Ursula. The Harbinger is still alive (3). Ichtaca has confidence in Ursula. Ursula mapped the way forward. Ichtaca's faith is restored. 4 XP, Yig’s Fury: 4.

Heart of the Elders: The jungle watches. The Harbinger is still alive (3). 9 XP, Yig’s Fury: 7.

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