Scénario

Mythe

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to The Untamed Wilds shown here.

(Continued on reverse side.)

Renouveau – La Civilisation Oubliée #16. Renouveau – Une Contrée Sauvage #1.

Return to The Untamed Wilds - Back

Scénario

- When building the exploration deck, include only 1 of the 2 locations with each of the following connection symbols, chosen at random: Purple Moon, Blue Triangle, Red Square, Orange Heart. Remove the other 4 Jungle locations from the game wihtout looking at them. Do not include any of the other encounter cards listed in the original setup instructions. (There should be a total of 5 cards.)


For the duration of this scenario, the following additional rules apply:

"The 'check your supplies' ability on the Expedition Camp can be used from any location.

Forced - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck."

Attach this card to the scenario reference card as a reminder.

Return to The Untamed Wilds
Return to The Untamed Wilds

Scénario

Mythe

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to The Doom of Eztli shown here.

- Gather the 3 Pit Viper cards from the Serpents encounter set and set them aside, out of play.

- Before setup, remove the original Burial Pit, Underground Ruins, and Secret Passage locations from the game.

(Continued on reverse side.)

Renouveau – La Civilisation Oubliée #17. Renouveau – Le Fléau des Eztli #1.

Return to The Doom of Eztli - Back

Scénario

- Before setup, replace the original Entryway, Ancient Hall, Grand Chamber, and Chamber of Time locations with the new versions from this encounter set.

- Before setup, replace the original Harbinger of Valusia enemy with the new Harbinger of Valusia (The Sleeper Returns)

- When building the exploration deck, use only Sealed Passage, Mosaic Chamber, Tomb of the Ancients, Throne Room, Snake Pit, Ancient Hall, and Grand Chamber. Do not include any of the other encounter cards listed in the original setup instructions.


For the duration of this scenario, the following additional rule apply: "Forced - After a successful exploration ends: Shuffle the top card of the encounter deck into the exploration deck."

Attach this card to the scenario reference card as a reminder.

Return to The Doom of Eztli
Return to The Doom of Eztli

Harbinger of Valusia
The Sleeper Returns

Ennemi

Humanoïde. Monstre. Serpent. Élite.

Mythe
Combattre: 2. Vie: 10. Échapper à: 4.
Dégât: 2. Horreur: 2.

Alert. Hunter. Retaliate.

While this enemy has 5 or more damage on it, it gets +2 fight and -2 evade.

Forced - After a successful attack or evasion attempt against this enemy ends: Place 1 resource on it. Then, if there are 2 resources on it, it vanishes with a sinister hiss. (Set it aside, out of play. It keeps all damage tokens.)

Vengeance 5.
Matthew Cowdery
Renouveau – La Civilisation Oubliée #18. Renouveau – Le Fléau des Eztli #2.
Harbinger of Valusia

Entryway - Back

Lieu
The sun sets over the temple ruins, bathing the stone in warm light. The sounds of the rainforest are distant by the time you cross underneath the painted entryway. Inside, the halls are plunged into darkness.

Entryway
Rearranged by Time

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 2. Indices: 1.

: Resign. You've escaped... for now.

: Check your supplies. If you have torches: Look at the top 2 cards of the exploration deck. Discard 1 treachery or enemy looked at by this effect. Shuffle the exploration deck. This ability can be used at any location.

Nele Diel
Renouveau – La Civilisation Oubliée #19. Renouveau – Le Fléau des Eztli #3.
Entryway
Entryway

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 9. Indices: 0

Check your supplies. If you have the Key of Eztli: Search the exploration deck and all set-aside cards for Chamber of Time and put it into play. If it is act 1a, skip directly to act 2a. For the remainder of this act, Sealed Passage is connected to Chamber of Time and vice versa. (Group limit once per game.)

Greg Bobrowski
Renouveau – La Civilisation Oubliée #20. Renouveau – Le Fléau des Eztli #4.
Sealed Passage

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 3. Indices: 1.

Check your supplies. If you have a canteen: The chamber accepts your gift of water. Remove 1 doom from any location in play. (Group limit once per game.)

Yoann Boissonnet
Renouveau – La Civilisation Oubliée #21. Renouveau – Le Fléau des Eztli #5.
Mosaic Chamber

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 4. Indices: 1.

Check your supplies. If an investigator at Tomb of the Ancients has rope: Move to a revealed location up to 3 connections away. Until the end of the round, Tomb of the Ancients is considered to be connected to that location, and vice versa. (Group limit once per round.)

Nele Diel
Renouveau – La Civilisation Oubliée #22. Renouveau – Le Fléau des Eztli #6.
Tomb of the Ancients

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 5. Indices: 1.

While Throne Room has doom on it, it is considered to be in the victory display (for the purposes of counting vengeance).

If there are no clues or doom on Throne Room: Record "mysterious scepter" in your supplies. (Group limit once per game.)

Victory 1.
Vengeance 1.
Yoann Boissonnet
Renouveau – La Civilisation Oubliée #23. Renouveau – Le Fléau des Eztli #7.
Throne Room

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 1. Indices: 1.

Forced - After you put Snake Pit into play by exploring successfully, but before moving to it: Spawn 1 set-aside Pit Viper enemies in Snake Pit (to a maximum of 3). Check your supplies. If an investigator at your location has binoculars, you may choose not to move to Snake Pit. Otherwise, you must move to it.

Ethan Patrick Harris
Renouveau – La Civilisation Oubliée #24. Renouveau – Le Fléau des Eztli #8.
Snake Pit

Ancient Hall
Rearranged by Time

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 3. Indices: 1.

Ancient Hall enters play with 1 doom on it.

: Flip 1 doom on Ancient Hall to its clue side.

: Check your supplies. If you have a compass, flip 1 doom on Ancient Hall to its clue side. (Group limit once per round.)

Jose Vega
Renouveau – La Civilisation Oubliée #25. Renouveau – Le Fléau des Eztli #9.
Ancient Hall

Grand Chamber
Rearranged by Time

Lieu

Antique. Ruines.

Mythe
Valeur Occulte: 2. Indices: 1.

Check your supplies. If you have a map and there are no clues on Grand Chamber: For the remainder of the scenario (and its resolution), Grand Chamber loses Vengeance 1 and gains Victory 1. (Group limit once per game.)

Vengeance 1.
Chris Ostrowski
Renouveau – La Civilisation Oubliée #26. Renouveau – Le Fléau des Eztli #10.
Grand Chamber

Chamber of Time
Rearranged by Time

Lieu

Oublié. Ruines.

Mythe
Valeur Occulte: 4. Indices: 2.

Forced - After Chamber of Time enters play: Attach the set-aside Relic of Ages asset to the Chamber of Time. Place 1 doom on Chamber of Time.

Victory 2.
Vengeance 2.
The floor of this central chamber is intricately carved and glows strangely...
Andreas Zafiratos
Renouveau – La Civilisation Oubliée #27. Renouveau – Le Fléau des Eztli #11.
Chamber of Time

Scénario

Mythe

Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:

- When gathering encounter sets, also gather the new encounter sets for Return to Threads of Fate shown here.

- Set the Veda Whitsley story asset aside, out of play.

(Continued on reverse side.)

Renouveau – La Civilisation Oubliée #28. Renouveau – Les Fils du Destin #1.

Return to Threads of Fate - Back

Scénario

- This encounter set contains a fourth "g/h" act deck. Adjust the contents of the "g/h" act deck as follows. The investigators must decide (choose one):

If you wish to find the source named in the Advertiser's story, remove the following act cards from the "g/h" deck: Search for the Meaning, both copies of The Overgrown Estate, and 1 of the 2 copies of Seeking Trouble, at random.

If you wish to find the root of the problem, remove the following act cards from the "g/h" deck: Search for the Source, both copies of Seeking Trouble, and 1 of the 2 copies of The Overgrown Estate, at random.

Return to Threads of Fate
Return to Threads of Fate

Acte. Stage 1

Mythe
Indices: 1.
You decide to head to the estate of Marshall Hastings to learn more about the strange happenings mentioned in the Advertiser's article. Perhaps this new development can shed light on your other recent troubles.

Objective - Only investigators in Rivertown can spend the requisite number of clues, as a group, to advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #29. Renouveau – Les Fils du Destin #2.

Lieu

Arkham.

Mythe
Valeur Occulte: 3. Indices: 2.

Revelation - Put The Hastings Estate into play.

Cross medicine off from your supplies: Discover all of the clues on The Hastings Estate.

Victory 1.
Several caretakers and members of the expedition lie paralyzed and comatose nearby. What in the hell happened here?
Jokubas Uogintas
Renouveau – La Civilisation Oubliée #29. Renouveau – Les Fils du Destin #2.
Search for the Meaning
The Hastings Estates

Acte. Stage 1

Mythe
Indices: 1.
In order to get to the bottom of this new development, you decide to search for the anonymous source of the Advertiser's article. Perhaps if you head to its offices in Northside, you can inquire further - although you may have to grease a few palms to get the information you need.

Objective - Only investigators in Northside can spend the requisite number of clues, as a group, to advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #30. Renouveau – Les Fils du Destin #3.

Merle Garvin
Guide Inutile

Soutien

Passant. Voyageur.

Coût: –.

Neutre

Révélation – Mettez en jeu Merle Garvin dans l'Université Miskatonic.

: Discussion. Merle Garvin tente de vous fausser compagnie. Effectuez un test de (2). En cas de réussite, placez 1 indice (pris dans la réserve de pions) sur Merle Garvin et déplacez-le de 1 lieu en l'éloignant de vous. En cas d'échec, déplacez-le de 2 lieux en l'éloignant de vous.

Aleksander Karcz
Renouveau – La Civilisation Oubliée #30. Renouveau – Les Fils du Destin #3.
Search for the Source
Merle Garvin

Acte. Stage 2

Mythe
Indices: 2.
When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.

Objective - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #31. Renouveau – Les Fils du Destin #4.

Sent from Another Time - Back

Acte
You scour the estate for clues but find nothing that wasn't already described in the Advertiser's article. It's like your fears have come to life: the rainforest has indeed followed you all the way here to Arkham. After dreading this for so long, it's almost a relief to finally be able to confront it. Just then, a familiar rattling echoes through the halls of the manor. The dreadful sound makes your skin crawl. Surely, it couldn't be... could it?

Search the collection for the Harbinger of Valusia (The Sleeper Returns) and spawn it at The Hastings Estate. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under "Yig's Fury" in your Campaign Log, it enters play exhausted.

Advance to Act 3g - "Impossible Pursuit".

The Overgrown Estate
The Overgrown Estate

Acte. Stage 2

Mythe
Indices: 2.
When you arrive at the Hastings estate, you find it in a much sorrier state than was originally described. The rainforest has come to Arkham, claiming the manor and the surrounding area almost entirely.

Objective - Only investigators at The Hastings Estate can spend the requisite number of clues, as a group, to advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #32. Renouveau – Les Fils du Destin #5.

Clinton Freeman
Aurait Dû Rester Chez Lui

Soutien

Passant. Voyageur.

Coût: –.

Neutre

Révélation – Mettez en jeu Clinton Freeman dans le Restaurant de Velma. Avancez à l'Acte 3g – « Découvrir la Vérité » .

: Discussion. Effectuez un test de ou de (3). En cas de réussite, placez 1 indice (pris dans la réserve de pions) sur Clinton Freeman et subissez 1 horreur. En cas d'échec, subissez 1 horreur pour chaque point manquant.

Aleksander Karcz
Renouveau – La Civilisation Oubliée #32. Renouveau – Les Fils du Destin #5.
The Overgrown Estate
Clinton Freeman

Acte. Stage 2

Mythe
Indices: –
You've learned the identity of the Advertiser's source: a man named Merle Garvin, who recently returned from an expedition funded by none other than Marshall Hastings. He was last seen anxiously rummaging through the library at the university, though nobody is quite sure why.

Objective - If there are 1 clues on Merle Garvin: You must remove them and immediately advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #33. Renouveau – Les Fils du Destin #6.

Sent from Another Time - Back

Acte
When you finally track Mr. Garvin down and corner him, he is absolutely terrified - not of you, but of something else entirely. "It's coming," he warns. "It won't ever stop until all of us are dead. Please, you have to help me! You have to hide me!" Before you can ask what it is that frightens him so, your unspoken question is answered by a familiar rattling. The dreadful sound makes your skin crawl. How could it be here in Arkham?

Search the collection for the Harbinger of Valusia (The Sleeper Returns) and spawn it at Merle Garvin's location. It enters play with damage on it equal to the amount of damage recorded in parentheses in your Campaign Log. If there are 5 or fewer tally marks under "Yig's Fury" in your Campaign Log, it enters play exhausted.

Advance to Act 3g - "Impossible Pursuit".

Seeking Trouble
Seeking Trouble

Acte. Stage 2

Mythe
Indices: –
You've learned the identity of the Advertiser's source: a man named Merle Garvin, who recently returned from an expedition funded by none other than Marshall Hastings. He was last seen anxiously rummaging through the library at the university, though nobody is quite sure why.

Objective - If there are 1 clues on Merle Garvin: You must remove them and immediately advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #34. Renouveau – Les Fils du Destin #7.

Lieu

Arkham.

Mythe
Valeur Occulte: 4. Indices: 2.

Revelation - Put Loading Docks into play with 4 resources on it. Advance to Act 3g - "Discover the Truth."

While there are no resources on Loading Docks, clues on it cannot be discovered by any means.

Forced - At the end of the round: Remove 1 resource from Loading Docks.

Victory 1.
Lake Hurwitz
Renouveau – La Civilisation Oubliée #34. Renouveau – Les Fils du Destin #7.
Seeking Trouble
Loading Docks

Acte. Stage 3

Mythe
Indices: –
You're close to learning the truth behind this other expedition. What were they after, and why? Does this have anything to do with Ichtaca and the Eztli?

Objective - If there are 1 clues on Clinton Freeman: You must remove them and immediately advance.

Objective - If Loading Docks is in play and there are no clues remaining on it: You must immediately advance.

Joshua Cairós
Renouveau – La Civilisation Oubliée #35. Renouveau – Les Fils du Destin #8.

Another Expedition - Back

Acte

If Clinton Freeman is in play:

Mr. Freeman finally reveals to you the truth: that his expedition was partially funded by a mysterious "philanthropist" in Mexico City, in return for several relics. Curious - and worried - he and his partners offer to help you get to the bottom of this.

The investigator nearest to Clinton Freeman takes control of the set-aside Veda Whitsley. Remove the remainder of the "g/h" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (→R1).


If Loading Docks is in play:

Thanks to Mr. Garvin's information, you discover that many of the expedition's finds are heading to a surprising destination: an unspecified recipient in Mexico City. Grateful for your assistance, several members of the expedition offer you their help.

The investigator nearest to the Loading Docks takes control of the set-aside Veda Whitsley. Remove the remainder of the "g/h" act deck from the game. If another act card is in play, continue playing. Otherwise, proceed to (→R1).

Discover the Truth
Discover the Truth