- Erratum: Add the following bullet point to the resolution of this scenario:
- If the Harbinger of Valusia entered play during this scenario:
- 1) If it is in the victory display, cross out "the Harbinger is still alive" in your Campaign Log.
- 2) If it is still in play or is set aside, next to "the Harbinger is still alive" in your Campaign Log, record in parentheses how much damage is on the Harbinger of Valusia, replacing the number that was previously in parentheses." - FAQ, v.1.8, October 2020
Perform the setup as indicated in The Forgotten Age Campaign Guide, with the following exceptions:
- When gathering encounter sets, also gather the new encounter sets for Return to Threads of Fate shown here.
- Set the Veda Whitsley story asset aside, out of play.
(Continued on reverse side.)
Return to Threads of Fate - Back
- This encounter set contains a fourth "g/h" act deck. Adjust the contents of the "g/h" act deck as follows. The investigators must decide (choose one):
If you wish to find the source named in the Advertiser's story, remove the following act cards from the "g/h" deck: Search for the Meaning, both copies of The Overgrown Estate, and 1 of the 2 copies of Seeking Trouble, at random.
If you wish to find the root of the problem, remove the following act cards from the "g/h" deck: Search for the Source, both copies of Seeking Trouble, and 1 of the 2 copies of The Overgrown Estate, at random.
I didn't think it could happen; they took a very solid scenario, one that is very fun and has a lot of replayability, and made it ven better. The addition of a 4th act deck requires a bit more text than most "Return to..." scenarios, and you need to hang onto your insert (or the PDF which is finally up at FFG) for set up and resolution information, but this scenario revision ups the pace, adds bothersome new enemies and treacheries, and generally makes a good scenario that much better. This is what I wish all "Return to..." scenarios were like.