Butterfly Effect

It's a simple card. You really can't go wrong using this to get extra uses out of Unrelenting or Seal of the Elder Sign, as long as your deck is relatively skill heavy. Every other effect it has is pure gravy.

Using it as a retroactive commit tool makes it a variant of Lucky: 0 cost, but requires you to spend a card. The 0 cost is also excellent for Dark Horse decks. If you retroactively commit a cantrip skill (Perception, Overpower et. al), the card cost will be offset. If you're only short by +1, retroactively committing Unrelenting allows you to draw 2 card without the sealed tokens affecting the test result. Using it to commit events or assets is meh, but sometimes you just need to pass that test. If you drew though, not much will help save for a retroactive Take Heart or Seal of the Elder Sign.

The Grisly Totem/Try and Try Again effect if you fail and is always useful, except that this can be used on allies as well. Winifred will love you for saving that All In from being wasted on an . And you can recover the card even if you don't fail the test. Take back a wasted Take Heart or Last Chance after you draw your or a , or an Unrelenting for 2 more cards, or a Signum Crucis for even more blessings. If Agnes takes back that Seal of the Elder Sign: you'll no longer be getting an effect on this test, but no chaos token is revealed anyway.

It's not an auto-include by any means. Although Silas, Pete and Minh run skill heavy, their deck slots tend to be highly contested, and unless they're doing bless tech it's likely to be less effective than a Try and Try Again. The idea use case is to support a skill heavy ally while also being skill heavy yourself.

suika · 9511
How does this work as 2 extra copies of Unrelenting? I'm curious. — toastsushi · 74
Committing unrelenting, sealing 0 0 +1, and you have a very good chance of seeing a symbol and being able to pull unrelenting back to commit it again. More so with a few blesses or curses in the bag or later in the campaign with more special tokens. — suika · 9511
For clarity's sake, I mean that you can't really go wrong using it to pull back unrelenting every time you're able to, not that it's literally 2 copies of unrelenting. — suika · 9511
Amended review to be clearer on that. Also are you're the monogatari campaign guy? I just want to say that I'm a huge fan. — suika · 9511
Yes, I am! :D — toastsushi · 74
You could actually guarantee those cards to return to your hand by investing in Favor of the Sun and Ancient Covenant, and the assumption is that you're already playing a bless-heavy deck. Commit Unrelenting, trigger Favor and Ancient, then play Butterfly Effect to return Unrelenting to your hand. — toastsushi · 74
Not sure you can get extra uses from Seal of the Elder Sign due to the "when this test ends" clause. I've read that other "after this test end" cards (e.g. [Daring](/card/06111) still trigger their ability after being returned to hand, so would be the same for SotES? — Advachiel · 57
I dont think Seal of Elder sign works as a combo, that card removes itself from the game, wherever it's gone. — Tsuruki23 · 2577
A Test of Will

I found one trickly usage of AToW (0). AToW can forcely initiate test even with non-test treachery card; Amanda could commit her signature weakness to avoid a penalty of it. Also, the player window is open during test; Gloria could trigger ability at Alyssa Graham or (taboo) Scroll of Secrets to look next encounter cards. It's helpful when Gloria looks cards in encouner decks and want to discard two encounters. Sadly, both Amanda and Gloria couldn't add this card without Versatile.

elkeinkrad · 501
There are no revelation effect ay Amanda’s weakness, do AToW can’t cancel it. And ‘looking’ a card and ‘drawing’ it is different, so you can’t use this whith Alyssa. — Elvenwhite · 7
The meaning is not cancel Admanda's weakness, but cancel any revelation effect from encounter deck and commit Amanda's weakness at AToW test. Of course, they need to draw treachery, not enemy. — elkeinkrad · 501
Broke: putting Amanda's weakness below her player card. Woke: taking Adaptable for AToW, mulliganing for AToW, drawing Amanda's weakness in upkeep, drawing a non-enemy treachery in mythos, playing AToW, committing Amanda's weakness to it. — Hylianpuffball · 29
Mind Wipe

Mind blank level one gets a lot of accolades, and they are well deserved. Ignoring vengeance, retaliate or even aloof is a powerful thing. The level three version is great in specific scenarios: multiple-person games with annoying amounts of enemies. With this card, you can have the seeker ignore a weak foe for a turn. That means they could get two clues and move towards a guardian, or get to the resign area without dying.

This isn’t the first thing you should level up, because the level one version solves a lot of your problems, but nobody plays mystic without some free upgrade power. It’s especially fun in TFA, where enemies even into the late game do one damage and one horror.

MrGoldbee · 1492
Useful in the Vale as well. Goodbye, Victory 0 and Elusive! — MrGoldbee · 1492
Read the Signs

This card is best used when it can be applied to a "succeed by" combo. For example Deduction, Perception, for those with access to Seeker up to 2, Quick Thinking for any with access to Rogue 0. Generally with cards that just need a win, like Deduction, Eureka!, Enraptured, this will also do the trick. Using this card just to get 2 clues for 2 resources, meh - there are better Mystic cards, or your class has access to better in-class cards.

Time4Tiddy · 249
I agree, the combo you mention is good, but it is not strictly needed for RtS to be good. With Sefina, I rather use it in sitations, when "succeed by 2" is not guaranteed, to prevent breaking a lockpick. It is also nice, to have a big investigation turn without risking prematurely ending the turn, i particlar at high player counts. So for example move - RtS - RoS or RtS - move - RoS. — Susumu · 381
Cheap Shot

I see a use case for this card I can't think any of the other rogue evade events can do, it can evade an enemy engaged to an ally without having to spend an action to engage, I often use stunning blow for this purpose.

Its not the most reliable way to help someone but I think its worth consideration in a large team, most rogues will be attacking at 7 base here, so effectively at 5 to do what you want to do which isn't horrid.

Beyond that case I think everyone but Tony has better evade events for sheer power.

Zerogrim · 295
Breaking and Entering and Decoy can both evade an enemy engaged to a buddy as well. If that's your main goal, go with Decoy: same price, no test, and greater flexibility. — Mordenlordgrandison · 464
The non elite restriction isn't much, but it is there, so at least for Tony you could make a case for Cheap shot, also it being a trick isn't nothing. (say for chuck) Its a shame stunning blow is just so much better at doing what cheap shot does. — Zerogrim · 295
cheap shot does give you a bigger boost than Stunning Blow does. B&E also works on Elites, I think — Zinjanthropus · 230
Even with the non Elite clause I find Decoy a more inviting option for its testless evade. Cheap Shot requires you succeed by 2 and if you miss you’ll damage the person currently engaged. — StyxTBeuford · 13049
I like it for the enemy evade and the additional utility of finishing off a 4 health target after a Backstab, or setting up a Sneak Attack assist. — suika · 9511
The succeed by 2 requirement on this card feels so bad. Would hardly have been overpowered without that. — CaiusDrewart · 3191