
Notably one of the only customizables Charlie can take, and one that has a couple of uses for him. Dominance (2XP) gives him a handy extra ally at less XP cost than a Charisma, Dreaming Call (3 XP) gives him the ability to bounce back Art Students or damaged allies, Wings of Night (1 xp) gives him a ride and potentially a taxi service, and any of the others gives him a bonus action at 4+1 wild for exhausting, which is both a substantial buff and a mini-Leo.
With all of those, you have a 7 XP bonus ally you can move to and leave at hard to stomach locations and still exhaust in mythos for 2 will or investigation phase for 1 ?. Not terrible for late game XP soaks, but probably not the first XP you're spending. For decks that want 4 Summoned Hounds, or just can't deal with that cards more considerable drawback.
Daemonic Influence is more of a trap - it cuts off the versatility of the card and is an obscene amount of XP that needs to be spent on other keystone 5 XP friends.
On other characters, this one's tough. The arcane or ally slot needs to be dealt with to really maximize usage, and Daemonic Influence is probably the breakeven point, meaning that you're spending a full 10 XP to fully kit a monster to eat your Renfield or Acolyte and give you limited extra actions at what will likely be less than your normal values. Might be a decent pick for doom oriented investigators who need to be able to toss assets, particularly the Mystic who comes with it, Amina Zidane.
Of course, once you have one, there's a ton of things about this card that are unique, and I think its position as an immobile action generator is most interesting:
- it can be left at hunter occupied locations to evade them endlessly, trivializing some enemies and even some scenarios. Ignoring Alert means its particularly good against Vengeance enemies and a certain forgotten age Snake.
- It attacks aloof monsters, and you can add vicious blow to the skill check. It also occupies space, which helps with placement of Acolytes and empty location enemies (although I think you'd prefer to drop Acolyte ON the space)
- It can live in hard to reach areas with bad EOT effects, as well as areas that constantly repopulate clues, where it will just get you a clue every turn. Scarlet Keys has a few of these.