Marie's Lost Arcanaic Glyphs|Deck Guide

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Valentin1331 · 84569

Marie Finds a Lost Book with inifinite Glyphs Charges.

Screenshot-2025-08-24-at-16-07-39.png

Credit: Bob Stevlic, Dani Hartel, and Anna Christenson

As always, don't forget to press the ♥ if you like the Deck and want to give visibility to my work :)


Introduction

With a new expansion comes a new set of combo and fun deck concepts. Now that I have completed all the new investigators, I will try to release a few new deck concepts. I can't promise I'll stick to a schedule, but they'll come out eventually!

For this second deck, we are choosing Marie Lambeau. I am happy to give her a new build since she is one of the least liked investigators of my previous 20/30/40k series. And turns out there is a new combo that only she can run!

Disclaimer I know that the Archaic Glyphs (Guiding Stones) (3) have been used and abused by many before. This is not one of these broken decks. This is probably what the designers had in mind when they designed the card: a powerful card that, when entirely built around, could be high investment, high yield, but without warping the game mechanics.


Table of Contents
  • Overview

  • Main Strategy

  • Unlimited Glyphs

  • Crush the Glyphs

  • Other Cards

  • Upgrade Path


Overview

Screenshot-2025-08-24-at-19-10-21.png


Main Strategy

Unlimited Glyphs

The first part is to keep charges on the Archaic Glyphs (Guiding Stones) (3) so we can use it every turn for the entire scenario.


Crush the Glyphs

The second part is oversucceeding with a base 4 in a . In this context, after passing the test, every +2 skill value is equivalent to a Deduction. With this perspective in mind, here is what this deck offers:

With all these boosts, after a bit of setup, it will be easy to test at 10 every turn, making it likely to yield a decent number of clues with every charge of the Archaic Glyphs (Guiding Stones) (3).


Other Cards

Early campaign

In the early deck, since we don't have the upgraded Archaic Glyphs (Guiding Stones) (3), we rely on our instead, and use both Rite of Seeking and Eyes of the Dreamer to get clues, on top of basic investigate actions.

Late campaign


Upgrade Path

Link to the 0xp deck


 Cost  Total
   In the Thick of It  →  Sacrifice 1 XP 1 XP
   In the Thick of It  →  Sacrifice 1 XP 2 XP
   In the Thick of It  →  Spirit Athame 1 XP 3 XP
   Archaic Glyphs    Archaic Glyphs ••• 3 XP 6 XP
   Archaic Glyphs    Archaic Glyphs ••• 3 XP 9 XP
   Rite of Seeking  →  Spirit Athame 1 XP 10 XP
   Enraptured    Enraptured •• 2 XP 12 XP
   Enraptured    Enraptured •• 2 XP 14 XP
   Rite of Seeking  →  Occult Theory 1 XP 15 XP
   Guts  →  Occult Theory 1 XP 16 XP
   Guts  →  Lost Arcana ••• 3 XP 19 XP
   Uncage the Soul  →  Lost Arcana ••• 3 XP 22 XP
   Eyes of the Dreamer  →  Divination 1 XP 23 XP
   Eyes of the Dreamer  →  Divination 1 XP 24 XP
   Spectral Shield  →  Grounded ••• 3 XP 27 XP
   Divination    Divination •••• 3 XP 30 XP
   Divination    Divination •••• 3 XP 33 XP
   Perception  →  Memories of Another Life ••••• 5 XP 38 XP
   Perception  →  Memories of Another Life ••••• 5 XP 43 XP

(View at arkham-starter.com)


Link to the full xp deck



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1 comments

Aug 24, 2025 Crunchybrot · 25

Thank you for the guide! I played her for TSK before TDC was out and had a blast with the Archaic Glyphs even though I could not super-charge them. So this sounds definitely like a lot of fun as you can leverage the glyphs more. I feel like Marie often gets underappreciated so it is nice to have a new deck.

Thank you for always writing such interesting guides!