Daisy Lvl 0 Draw Engine

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

CarpaMagica · 32

Deck used in a limited pool Dunwich Legacy campaign with 3 players (Daisy Walker, Carolyn Fern and "Ashcan" Pete).

Slot redundancy was cut to a minimum to increase mid-late game deck efficiency while increasing early game card variety and skill presence. Only one In the Thick of It was available for the party, so an analysis on a 3 XP start was not conducted.

The deck focuses on investigating while digging for select cards for any investigator with Old Book of Lore and Scroll of Secrets. Forbidden Tome provides extra draw while, at 2 copies, maximizing the chances of an early translation, as the deck should not have issues maintaining a large hand size for the upgraded version's action cost reduction to go down to a maximum of 2. Non-tome hand slots are dedicated to Hawk-Eye Folding Camera, as Daisy herself can easily clean locations of clues, and the first 2 bonuses are highly relevant ( being central in resisting treacheries and being her main attribute), while obtaining the 3rd can be traded for better actions at the moment. Other Level 0 tomes like Encyclopedia or Medical Texts were not deemed to be worth the slot at their base levels when compared to the extra draw power for the party, especially in the earlier scenarios where maximizing victory points is key.

All arcane slots were dedicated to Arcane Enlightenment in order to allow for holding the maximum amount of tomes, which is planned to be the arcane cards used for the entire campaign.

No accessory cards were included as no Level 0 accessory was deemed worth the inclusion. If maximum encgame power is desired the best would probabli be Grisly Totem, but the high cost and fact most of her checks rely on her already very high make the card less valuable than other options.

Whitton Greene and Dr. Milan Christopher are meant as two viable mid-late game allies, with the first being best if drawn early but acceptable late due to the boost and 2 health, and the latter being an all-game draw engine. Redundancy was deemed acceptable as the deck can slot in Charisma, and both are acceptable allies well into the later scenarios. Research Librarian provides a tutor for Forbidden Tome to go for an early translation, or Old Book of Lore to secure a better position for the party, while then offering 1 health soak. Laboratory Assistant helps translate the Forbidden Tome due to the increased hand size and draw, while providing additional soak. As seeker lacks in good early healing, and the party runs little in terms of 1st scenario healing, multiple sources of soak were deemed acceptable.

Higher Education is a strong but not core asset that is free to play, and the hand requirement is easy to maintain. The and test symbols mean it's not a dead card if the opportunity to play it isn't present, or hand size is kept low.

Evade events were not focused over Fight events in "I've got a plan!" and Occult Invocation, both of which can easily 1-shot most enemies. If evasion is needed, "Ashcan" Pete can move into the room and engage the enemy, or, in an emergency, opportunity attacks can be taken due to the extra soak afforded by the large volume of disposable allies. Both Emergency Cache and Cryptic Writings were taken to help afford expensive key cards like Old Book of Lore, Dr. Milan Christopher/Whitton Greene and "I've got a plan!", and the latter was chosen over Burning the Midnight Oil due to the strong possibility for free playing due to the large volume of in-turn draw, and the extra symbol being deemed more useful if used as a skill.

For skills, Deduction is easy to succeed with due to her large base and boosts from Hawk-Eye Folding Camera, Dr. Milan Christopher/Whitton Greene and Higher Education. Guts helps her and allies succeed in treachery checks, and Perception boosts her Investigate actions and Fight events, while both act as cantrips.

1 comments

Jul 12, 2022 Reikomo · 9

Hi, EN is not my first language, just leaving some ideas here. maximizing victory points is key -> Delve Too Deep Guts->Eureka Occult Invocation->Spectral Razor maybe? Charisma -> Miskatonic Archaeology Funding Couldn't find heal horror in deck, hard to fix the loss from The Necronomicon good luck have fun