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Q: Does Stylish Coat trigger with Lone Wolf? Specifically, is 'when your turn begins' still during your turn? A: Yes, Stylish Coat can be triggered by Lone Wolf. “When your turn begins” still counts as occurring “during your turn.”
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Q: What types of abilities can cause me to trigger the ability on Stylish Coat? A: The ability on Stylish Coat can be used with a card effect specifically instructs you to “gain” resources, such as with Salvage. Any other card abilities that “place” resources, such as with .45 Thompson (3), or "move" resources from one card to another or from one card to your resource pool, such as the ability on Family Inheritance, do not trigger Stylish Coat's ability. (FAQ v2.2, February 2024)
Soutien. Corps
Objet. Vêtement.
Coût: 2. XP: 1.
Quand vous gagnez 1 ou plusieurs ressources lors de votre tour grâce à l'effet d'une autre carte Joueur, inclinez le Manteau Élégant : gagnez 1 ressource supplémentaire.
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
General review
Probably not necessary if you're NOT playing a big money deck. It occupies a Body slot, cost 1 xp + 2 resources + 1 card + 1 action, exhaust and doesn't soak much. So it's pretty bad most of the time.
Though, if you have a lot of "gain X resources" so you can play at least one per turn it will generate value in a big money deck (why would you take that many resources-cards otherwise ?).
Efficiency
Let alone the 1xp cost, you would need to generate at least :
- 2 resources ==> 2 resources.
- 1 card + 1 action ==> let's say 3-4 resources.
As it exhausts, you need AT LEAST 5 turns and 5 "resources effects" to start getting value. I you have to play a resource card every round, it's still pretty bad. But, some effects gives you money without having to play a card :
Money Cards (Rogue)
Of course you could search by yourself for "gain X resources" but here is a condensed summary ;)
Without spending an action
- Lone Wolf (Passive income !)
- High Roller (net 1 resource every time you use it !)
- Gregory Gry (passive income with extra-step, over 9 turns he could give you 18 resources instead of the normal 9)
- "Watch this!" (same but slightly worse)
- Monterey Jack (boosts its ability !)
- Joey "The Rat" Vigil (even more profitable with the right deck)
- Pickpocketing (2) (steal a lot more, very nice with free Evasions)
- Cheat the System, "You handle this one!" (fast money)
- Mauser C96 (0) and (2) (if don't need to ready it or can do both)
By spending an action
- Easy Mark (each copy becomes an Emergency Cache (2) which is 2+2+2xp for 1+1xp !!!)
- Dario El-Amin (he becomes an Emergency Cache every turn)
- Thieves' Kit (0) and (3) (6 extras resources, ideal if you're more of a flex investigator)
- Every "(big) money" Rogue cards : Faustian Bargain, Sneak By, Unscrupulous Loan, Hot Streak (2) and (4), Pay Day, 21 or Bust, Burglary (0) and (2), Decorated Skull, Kicking the Hornet's Nest, etc.
Money Cards (Other Classes)
Without spending an action
- "I've had worse…" (2) and (4), On the Hunt (3), Leadership.
- Dr. Milan Christopher (twice as incredible)
- Astounding Revelation, Crack the Case, Cryptic Writings (0) and (2), Blood-Rite
- Drawing Thin, Take Heart
- Madame Labranche (in a weird #Dark Horse deck...)
- David Renfield, Deny Existence (5)
- Jewel of Aureolus (I like this card, even more for a fast Emergency Cache almost every turn)
- Favor of the Moon (it's once per turn anyway :) )
- Patrice's Violin (if you can convince her to give you her precious money)
By spending an action
- Stand Together, Clean Them Out, etc.
- Strange Solution, Burning the Midnight Oil, etc.
- Act of Desperation, Nothing Left to Lose, Salvage, etc.
- Alchemical Transmutation (0) and (2), Voice of Ra, Sacrifice, String of Curses, etc.
- Emergency Cache (0), (2) and (3)
Not a review, but a question: Does this card work with player effects like Lone Wolf? Seems like it has immense potential. Would love to include it in big money decks. Has anyone found a lot of success with it?
This card has been translated into my language in a way that indicates that another player must use the gain resource effect. Is there any official rule or explanation that effect should be read "another player card effect" and not "another player card effect"?