[Legacy] Leo's Magic Knife

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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K_oroviev · 286

Deck Overview

This is a main fighter build for Leo Anderson, designed for a 2–3 player team on Standard difficulty. I tested it through The Path to Carcosa campaign, where it performed very well.

The core of the deck is the combination of Switchblade (2), Enchant Weapon, and Haste. Once assembled, this setup allows Leo to deal large bursts of damage and take down large enemies in a single turn. Because the weapon does not rely on ammo or charges, it can also be used freely to clear smaller threats as soon as it hits the table.

The deck takes advantage of one of Leo’s strengths: his base 4 . Cards like Liquid Courage (1) and Enchant Weapon become particularly reliable here. This is especially helpful in older campaigns like The Path to Carcosa, where the encounter deck frequently pressures willpower.

The rest of the deck focuses on survivability and economy. Leo’s allies, Medical Student, "You handle this one!", "Fool me once...", and "I've had worse…" (2) make him very resilient. For resources and card draw, the deck runs Stand Together (3), Prepared for the Worst, and Bank Job.

Finally, the deck uses Underworld Support. It’s a fun card that works well here, since the main weapon does not depend on ammo or charges and doesn’t need multiple copies to function.

Note: For In the Thick of It, I recommend taking 2 physical trauma.

Sugested Upgrade Path

 Cost  Total
   Daring Maneuver  →  Enchant Weapon ••• 3 XP 3 XP
    +  Charisma ••• 3 XP 6 XP
   Guard Dog    Guard Dog •• 2 XP 8 XP
   Beat Cop    Beat Cop •• 2 XP 10 XP
   Backpack  →  Haste •• 2 XP 12 XP
   Machete  →  Survival Knife •• 2 XP 14 XP
   Ready for Anything  →  "I've had worse…" •• 2 XP 16 XP
   Liquid Courage    Liquid Courage 1 XP 17 XP
   Dodge  →  "Fool me once..." 1 XP 18 XP
   Wolf Mask  →  Hired Muscle 1 XP 19 XP
   Take the Initiative  →  Inspiring Presence •• 2 XP 21 XP
   Stand Together    Stand Together ••• 3 XP 24 XP
   .45 Automatic  →  .41 Derringer •• 2 XP 26 XP

(View at arkham-starter.com)

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