Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
RogerGLednem · 14
Thanks to BloodyBottom on Reddit for inspiring this idea.
This deck is a challenge deck, not one that has been tested, nor one that is necessarily a good idea. The goal of the deck was to create a valid multiplayer support character that proves her worth without drawing any tokens from the bag (except for treacheries).
This deck is filled with fast, cheap cards that don't see a lot of play in other decks because the card effect isn't strong enough to justify the card slot. But Patrice Hathaway draws five cards per turn! She can play and commit cards with an indiscretion no other investigator has. This Patrice is intended to follow her fellow investigators around, boosting their ability to succeed.
Here are all the ways she can support her team:
- The Chthonian Stone to seal away the worst chaos tokens
- Massive bless generation through Patrice's card draw power, Keep Faith, Signum Crucis, and Resourceful, usually enough to keep 7-10 blesses in the bag, as well as boosts to skills from Good Weather, Premonition, and freely dumpable skill commits.
- Encounter Card negation through Ward of Protection, Ward of Radiance, Stargazing, Dreams of the Clay, and Alter Fate, as well as visibility from Eye of Ghatanothoa.
- Resource and Card generation from Patrice's Violin, Take Heart, At a Crossroads, and Stargazing.
- Rapid movement through the quick set up of Open Gate, which can trivialize certain encounters.
Patrice can defeat her Watcher from Another Dimension easily with Grizzled (the only test she's likely to attempt). With Interdimensional and Monster traits chosen, this card reaches 5? for evading or fighting her monster, added to her base skill of 2, plus any cards she can commit. But if not that, she can discard a Stray Cat according to the most up-to-date rulings, or use Zeal and Augur from Miss Doyle to automatically defeat it.
Between Peter Sylvestre and Improvised Shield, she is able to take care of her own health. Finally, this deck operates well at all levels of experience, with most of the best support cards being level 0 or relatively cheap.
Is all this enough to justify three actions a turn that aren't likely to get clues (except by Drawn to the Flame, evade monsters, or defeat your enemies?
Honestly? I think so. But most importantly, it's a unique take on a powerful investigator.