Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
bstevy · 24
Welcome to this full parallel Blessed Wendy deck.
This is the fully evolved version.
Follow this link for the zero-xp blessed wendy deck.
Introduction
This deck is absolutely not a solo deck. I built it to work with two other decks on the bless/curse theme. The main purpose is investigation. We use also the ability of the // Wendy to manage enemies, locking them in place with the power of the blessed and cursed tokens. It needs at least another investigator to generate cursed and blessed tokens. I'm using this deck with 2 others investigators:
Main Strategy
The // Wendy is not that different in terms of mechanic compare to the original one. Her initial power to change the token is here replaced by the abundance of blessed tokens in the bag. As we're able to store blessed (or cursed) token on enemies, we can leverage this using assets like :
NB : I'm using the Paradoxical Covenant in this deck because Kōhaku Narukami is using the Ancient Covenant but you can of course exchange them.
The rest of the deck is a classic Wendy cluever deck. Hopefully, you start with your Amulet in your hand and your weakness in your discard pile.
- Short Supply to already have a bunch of things in the discard pile.
- Scavenging to get Wendy's Amulet if it has been discarded
- Resourceful to get Scavenging if it has been discarded
Investigation
To investigate, you have :
- Old Keyring that discards automatically when empty
- Matchbox that discards automatically when empty
- Scavenging to get back all these
- The blessed tokens
Leverage Scavenging with Schoffner's Catalogue when investigating to play again your investigation tools.
Escaping enemies
When escaping, leverage the Broken Diadem power and your star to lock down enemies for few turns and remove cursed tokens from the bag for the next tests. You can then use these cursed tokens with Dawn Star and kill some weak enemies.
Misc
I usually play with the taboo rules because, with access to all the cards, it's easy to create powerful decks, which can make the game feel unbalanced. Taboo rules help to address this power creep. However, if you prefer, you can use Hallow frequently with Wendy's ability to remove four or more doom tokens each game.
I use Occult Reliquary because it can be used either to store Token of Faith with the Amulet or Eye of the Djinn with Old Keyring.
Upgrade Path
Here are the essential ones (basic cards to evolved versions):
- Scrounge for Supplies ==> Scavenging or directly Scavenging
- Add Occult Reliquary
- Old Keyring ==> Old Keyring
- Perception ==> Sharp Vision
- Backpack ==> Favor of the Sun
- 1 Token of Faith ==> 1 Token of Faith
- 1 Token of Faith ==> 1 Eye of the Djinn
- Sparrow Mask ==> Broken Diadem
- Add Paradoxical Covenant
- Keep Faith ==> Keep Faith
Then you can evolve theses :
- Professor William Webb ==> Jacob Morrison
- Manual Dexterity ==> Dawn Star
- End of the Road ==> Hallow
- Belly of the Beast ==> Radiant Smite
Conclusion
I hope you'll like this deck. Let me know in the comments how it went for you and if you think of some changes.