Card draw simulator
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet |
larnth · 13
Main Upgrades:
2x St. Hubert's Key --> 2x Hemispheric Map (3xp ea)
Pretty epic in dreamland
2x Deduction --> 2x Deduction (2xp ea)
Needs no explanation.
1x Shortcut or Vantage Point --> 1x Pathfinder (1xp)
Better movement.
1x Shortcut/Vantage Point/Crack the Case --> 1x Seal of the Elder Sign (5xp)
Just a bomb late in the campaign to be able to autosucceed (basically) AND get another charge on the gate box.
Other ideas?
-
Maybe Grotesque Statue (4xp ea) in place of Hawk-Eye Folding Camera?
-
Time Warp seems cool with dream gate...
Interesting off-class ideas (perhaps with Versatile?):
-
Crystallizer of Dreams - lots of events with good symbols
-
Drawing Thin when doing stuff from the dream gate?
-
First Watch to potentially pull a troublesome enemy without a specific spawn point or massive into the dream gate (so they don't spawn).
-
Lone Wolf since you can start your turn in dream gate if you want.
-
"Look what I found!" use with Luke's special ability (while in dream gate) at a difficult location?
-
Scene of the Crime dream gate shenanigens?
-
Scrounge for Supplies Gets back a clue-gather event to reuse.
-
Teamwork trade with the team from dream gate?
-
Hallowed Mirror healing from the great beyond?
Spell Upgrades (Arcane Research):
Clarity of Mind --> Clarity of Mind (2xp)
Obvious upgrade path here, probably better later in the campaign but a fine inexpensive upgrade early as well..
Deny Existence --> Deny Existence (4xp ea)
This is an expensive one, and while powerful... probably more for later in the campaign as well (if ever).
Storm of Spirits --> Storm of Spirits (2xp ea)
This is probably one of the middle of the road upgrades.
Ward of Protection --> Ward of Protection (1xp ea)
At least upgrade to the 2xp version - first upgrade, higher one probably not worth it.