Card draw simulator
Derived from | ||||
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Joe's Tarot Reading #1: The Witching Hour | 5 | 4 | 4 | 1.0 |
Inspiration for | ||||
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Joe's Tarot Reading #3: The Secret Name | 1 | 0 | 2 | 1.0 |
Magnificate · 1178
Pre-Mulligan Hand: Ace of Swords. Strange Solution, Hawk-Eye Folding Camera, Emergency Cache, Daring, Vicious Blow
Opening Hand: Ace of Swords. Strange Solution, Hawk-Eye Folding Camera, Astounding Revelation, Emergency Cache, Fine Clothes
The scenario begins with no extra clues on the Office.
1-Card Tarot Draw: The Fool
Fool! The card of unlimited potential. I read that as a prediction of earning lots of XPs in this scenario. The maximum number of XPs in At Death's Doorstep is 7 and is known for its association with luck. However, getting 7 XPs is dependent on Nether Mist. Should Joe linger in the manor waiting for it to appear? No. The Fool is all about spontaneity and living the present. Good things will happen to Joe over the course of this scenario if he embraces the spirit of adventure. But, an important question is left unanswered, should the detective support the Silver Twilight Lodge or oppose them? The Fool supports new approaches and innovative ideas, but both the Coven and the Lodge are well-established traditional organizations and in contrast to TFA and TDE there's no "all-by-yourself" option. Perhaps the read is long-term and refers to some significant changes in the Return to TCU?
#1
- Ace of Swords
- Hunch: Unsolved Case
- PLAY Unsolved Case
- PLAY Fine Clothes
- PLAY Hawk-Eye Folding Camera
- Upkeep: draw Emergency Cache, 1 resource total.
#2
- Mythos: 1/8 doom, Trapped Spirits (, 3 damage)
- Hunch: Logical Reasoning
- MOVE to Victorian Halls
- MOVE to Master Bedroom
- PLAY Strange Solution
- Upkeep: draw Hawk-Eye Folding Camera, 1 resource total.
#3
- Mythos: 2/8 doom, Lodge Neophyte (at Victorian Halls)
- Hunch: Delay the Inevitable
- Delay the Inevitable
- PLAY Emergency Cache
- PLAY Hawk-Eye Folding Camera
- INVESTIGATE (commit Astounding Revelation, , 1 clue from Master Bedroom)
- Hawk-Eye Folding Camera (1 evidence)
- Hawk-Eye Folding Camera (1 evidence)
- Upkeep: draw Take the Initiative, 3 resources total, × Master Bedroom (1 doom on Lodge Neophyte)
True to Fool's prediction, the opening rounds were quite carefree. His tarot card was put on the table for free, the Unsolved Case was dealt with without losing clues and, as best as I can tell, Joe managed to hide his folding camera in plain sight. He took 3 damage, which I assume represent the spirits fooling around with the vials of strange solution Joe had in his pocket. It was easy to blame it on an unfortunate cigarette burn and the staff were on hand to quickly and discretely replace Joe's pants, which in turn gave him an excuse to go near the Master Bedroom.
#4
- Mythos: 5/8 doom, Whispers in the Dark, discard Delay the Inevitable
- Hunch: No Stone Unturned
- MOVE to Victorian Halls
- MOVE to Office
- PLAY No Stone Unturned (draw Detective's Colt 1911s)
- Upkeep: draw Astounding Revelation, 4 resources total, discard Whispers in the Dark.
#5
- Mythos: 6/8 doom, Terror in the Night ()
- Hunch: Scene of the Crime
- PLAY Scene of the Crime (1 clue from Office)
- Hawk-Eye Folding Camera (2 evidences)
- Hawk-Eye Folding Camera (2 evidences)
- MOVE to Victorian Halls
- PARLEY (0, remove doom from Lodge Neophyte)
- Upkeep: draw Vicious Blow, 5 resources total.
#6
- Mythos: 5/8 doom, Whispers in the Dark
- Hunch: Scene of the Crime
- MOVE to Trophy Room
- Trophy Room (1 clue)
- DRAW Enchanted Blade
- Upkeep: draw Vicious Blow, 4 resources total, discard Whispers in the Dark.
No two ways about it, these encounter cards were trivial and so Joe is making good progress. He's at 6 Intellect, 5 Combat and 4 Willpower and already has the three clues needed to spawn Joseph on advance. At this point the best thing to do would be to enjoy the party while positioning himself to avoid the Watcher.
#7
- Mythos: 6/8 doom, Keeper of Secrets (at Office)
- Hunch: Logical Reasoning
- Trophy Room (1 clue)
- MOVE to Billiards Room
- PLAY Emergency Cache
- Upkeep: draw Mr. "Rook", 6 resources total.
#8
- Mythos: 8/8 doom, advance agenda (spend 3 clues, Josef Meiger at Balcony, Joe is Jerome's trail, advance act, The Spectral Watcher at Entry Hall, Over the Threshold, The Spectral Realm), Lodge Neophyte (at Trophy Room)
- Hunch: Working a Hunch (1 clue from Billiards Room)
- Working a Hunch
- Hawk-Eye Folding Camera (3 evidences)
- Hawk-Eye Folding Camera (3 evidences)
- MOVE to Trophy Room
- PLAY Detective's Colt 1911s
- PARLEY (-4, remove all doom from Lodge Neophyte)
- Enemy: The Spectral Watcher hunts to Victorian Halls, defeat Lodge Neophyte
- Upkeep: draw Eureka!, 3 resources total.
#9
- Mythos: 2/11 doom, Shadow Hound
- Hunch: Logical Reasoning
- FIGHT with Detective's Colt 1911s (3 ammo left, commit Vicious Blow, , Shadow Hound retaliates, 1 damage, × Trophy Room, lose 2 resources)
- FIGHT with Detective's Colt 1911s (2 ammo left, commit Vicious Blow, -3, defeat Shadow Hound, recover Working a Hunch)
- INVESTIGATE (-4, 1 clue from Trophy Room)
- Enemy: The Spectral Watcher hunts to Office, 1 damage to Keeper of Secrets
- Upkeep: draw Take the Initiative, 2 resources total.
Yep. See the Keeper of Secrets? He did something to hasten the Watcher's arrival and now it is going to pursue him relentlessly. This allows our detective to bypass the Watcher on the way to balcony without evading or using ammo and supplies. As the fight with the Shadow Hound shows tests introduce an element of risks. In this particular case we'll say that Joe had his shot aligned perfectly, but Shadow Hound hadn't fully materialized and the bullet went right past it. It's down, but but we've been getting enemies from the encounter deck for the last three rounds and it remains to be seen whether there are more monsters running riot inside the mansion.
#10
- Mythos: 4/11 doom, Terror in the Night (0)
- Hunch: Scene of the Crime
- MOVE to Victorian Halls
- MOVE to Master Bedroom
- INVESTIGATE (commit Eureka!, -2, draw Crack the Case, 1 clue from Master Bedroom)
- Crack the Case (3 resources)
- Enemy: defeat Keeper of Secrets
- Upkeep: draw Strange Solution, 6 resources total.
#11
- Mythos: 3/11 doom, Whispers in the Dark
- Hunch: Delay the Inevitable
- Delay the Inevitable
- MOVE to Balcony
- PARLEY (, flip Josef Meiger)
- PLAY Mr. "Rook"
- Mr. "Rook" (2 secrets left, Paranoia, lose all resources, draw Daring)
- advance act (Escape the Cage)
- Enemy: The Spectral Watcher hunts to Victorian Halls
- Upkeep: draw Enchanted Blade, 1 resource total, Josef Meiger moves to Master Bedroom, Lodge Neophyte moves to Victorian Halls, discard Whispers in the Dark.
#12
- Mythos: 4/11 doom, Crypt Chill (-3, discard Fine Clothes), discard Delay the Inevitable
- Hunch: Working a Hunch
- Mr. "Rook" (1 secret left, Astounding Revelation, 1 secret on Mr. "Rook", draw Fine Clothes)
- MOVE to Master Bedroom
- MOVE to Victorian Halls
- FIGHT with Strange Solution (2 supplies left, )
- Enemy: The Spectral Watcher attacks (1 damage & 1 horror to Mr. "Rook", defeat Lodge Neophyte)
- Upkeep: draw Mr. "Rook", 2 resources total, Josef Meiger moves to Victorian Halls.
Why am I not surprised that Mr. Rook has been there chatting with Mr. Meiger? The two of them didn't look particularly agitated. I wonder if it because they simply consider Joe to be competent or are they holding back some other secrets from him. In any case, the anomaly seems to be receding and it's getting colder and colder. Joe's suit got rigid and snapped at the seams at worst moment. The thrown vial of liquid splattered harmlessly nowhere near the Watcher. Joe's eyes dart between the spectral shape, the doors to the office and the main exit. We'll have him check out the Office of course.
#13
- Mythos: 5/11 doom, Mysteries of the Lodge, Fate of All Fools
- Hunch: Logical Reasoning
- Mr. "Rook" (1 secret left, draw Daring)
- EVADE (commit Daring & Strange Solution, -2, exhaust The Spectral Watcher, draw Prepared for the Worst)
- MOVE to Office
- INVESTIGATE (commit Astounding Revelation & Prepared for the Worst, , × Office, discard Enchanted Blade)
- Enemy: The Spectral Watcher readies
- Upkeep: draw Magnifying Glass, 3 resources total, Josef Meiger moves to Entry Hall.
#14
- Mythos: 6/11 doom, Terror in the Night (commit Take the Initiative, 0)
- Hunch: Working a Hunch
- Working a Hunch (1 clue from Office)
- Mr. "Rook" (no secrets left, draw Magnifying Glass)
- INVESTIGATE (commit both Magnifying Glasses, , 1 clue from Office)
- PLAY Fine Clothes
- MOVE to Victorian Halls
- Enemy: The Spectral Watcher attacks (defeat Fine Clothes)
- Upkeep: draw Prepared for the Worst, 3 resources total, Josef Meiger espaces.
#15
- Mythos: 7/11 doom, Fate of All Fools (1 doom)
- Hunch: Logical Reasoning
- MOVE to Entry Hall (The Spectral Watcher attacks, defeat Mr. "Rook")
- RESIGN, R1.
I'd say our detective is about an excellent impression. He detective emerges from the mansion with a wry smile and proceeds to shake hands with the Silver Twilight Lodge big-shots. Nothing can stop him, not even auto-fails tokens. In all honesty, this happened because the encounter deck was being lenient. See mythos phases #13 and #15? That's the encounter deck winking at us. In the end we didn't get Nether Mist, but aside from that we've scored full XPs and I'd say that fulfills the prediction from The Fool card. Onwards to the next scenario!
Campaign Log:
Disappearance at the Twilight Estate: Jerome was taken by the Watcher. 6 pieces of evidence were left behind.
The Witching Hour: Joe has rejected his fate. Joe identified the solution. The witches’ spell was broken. 8 XP (Anette Mason, Abandoned Mine, Cairn Stones, The Lonely Tree, Tainted Well, Hermit’s House, 1 bonus XP), Mementos: Mesmerizing Flute & Ritual Components.
At Death’s Doorstep: Joe is on Jerome’s trail. Joe escaped the spectral realm. Joe rescued Josef. Joe is a member of the Lodge. Joe is deceiving the Lodge. 6 XP (Office, Billiards Room, Master Bedroom, 2 bonus XP).
Lucky so far drawing the Hawkeye so early both times.