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Choisissez un ennemi non-Élite dans votre lieu : Discussion. Effectuez un test de (X), X étant la valeur de vie imprimée de cet ennemi. En cas de réussite, cet ennemi se désengage de chaque investigateur et gagne Distant jusqu'à la fin du round.

Ian Kirkpatrick
The Feast of Hemlock Vale Investigator Expansion #64.
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Reviews

Not gonna lie, this looks like hot garbage, but I want to write a review in the hope that someone proves me wrong.

This costs 2 resources and an Action to give you the ability to make a test that makes an enemy not bother the party until the end of the round, so I see it as very similar to Mists of R'lyeh. Obviously, there are quite some differences:

  • Different class
  • Doesn't use charges and is slotless
  • Parley instead of Evade
  • No bonus movement (and no drawback for the scary tokens)
  • Non-Elite enemies only, but can be used on enemies not engaged with you
  • Test against printed health instead of evade value
  • Aloof instead of exhaust if successful

Let's start with the class. While Mystics like to use on each and every test, it's one of the most common weaknesses of Rogues all around. In fact, every single green 'gator so far has an equal or higher , so why would they bother. Some of the outside-class 'gators that can take this have stats better suited for it, but Pete, Jim and Zoey have way better things to do with their limited out-of-class slots, while Leo Anderson has the means to deal with enemies in a more definitive way.
Dexter might consider this in order to have different options to play with his ability, but that comes with the age old question "why pick an Evade spell when I can pick a Fight one", especially since being a main-class Mystic means he has other options if he wants some way to deal with enemies while building as a cluever (like Mists of R'lyeh itself). The lack of charges is also kind of an anti-synergy for him, since he likes to have expended assets to throw away.
For Parallel Daisy this has the arguable advantage of being a slotless tome, thus bringing with it a stat boost and a semi-reliable way to deal with enemies, does she have the deckspace for it, though?

Now, clearly, this being a parley card we must consider it in the parley-centric investigator that got released together with this card. Thanks to this card, Alessandra Zorzi can sort-of-evade each round as a free action, but I feel like the drawbacks of having to play this in advance (contrary to the various evade events she has at her disposal), testing a lower stat and not working against Elites outweight the saved actions (even considering the engage actions you would normally take to evade an enemy engaged with a friend) and deckspace. I can see it in a level-0 deck if you have few other options, but I would upgrade out of it fairly quicky.

When it comes to the "special effects" of this card, they leave me pretty confused. Testing against health is rarely an advantage, since the few times the evade value is higher it usually means that it's easier to just kill the enemy. Giving them aloof instead of exhausting them honestly just sounds like a disadvantage: can't attack them without engaging, they will move during the enemy phase if they're hunters and you can't engage and move them around freely if you need it for some enemy-to-clue shenanigans.

All in all, looks like blackmailing ain't worth it.

Seems fun in Sef, especially in TFA multi. No need to engage/evade. With fine clothes, auto succeed vs nasty non-hunters. — MrGoldbee · 1446
#Alessandra Zorzi likes to have enemies at her location to enable other parley tests. — JosieBean · 1
This is not a good card IMO because it costs too much and is too difficult to use. That said, it is often better to make a hunter enemy aloof for a round than to evade them conventionally, because that way they can move to your guardian and engage them at the end of the round without getting an attack in. — OrionAnderson · 67
You also get to avoid triggering Alert — OrionAnderson · 67
The point regarding Alert is a valid one I think. Also, there are scenarios or at least parts of them where you it's actually bad to kill certain enemies while the game makes them annoying for you nonetheless. Aloof fixes that. — AlderSign · 265

Important to note that this is only the second slotless Tome asset ever printed, the first being Schoffner's Catalogue, and that means it earns consideration in exactly one deck: Parallel Daisy Walker! With Daisy's Tote Bag down it's very possible to get up to 7 or 8 on Parallel Front, making this a pretty easy test on Standard and even on Hard for most enemies. And as the other reviews have stated, making an enemy aloof can be more useful than a conventional evade in multiplayer settings, especially on a gator like Daisy who would otherwise be forced into teching in options like Mind over Matter or "I've got a plan!" to enemy manage.

mniksa3 · 5
The main problem is, that you might rather want the original front due to the extra action for using books. — Tharzax · 1
very true, it's a tradeoff between higher willpower or more efficient action economy. and you could easily run fine clothes to make the Parley test easier to stomach with 3 base will. — mniksa3 · 5
While it’s generally true that standard Daisy’s face is better (just as standard Daisy’s back is better), this card is actually the strongest single argument for Parallel / Parallel, as the original review suggests.. I cannot see this finding room in any Standard / Parallel builds. — Eudaimonea · 5
My thoughts exactly! i've played || Daisy just before this card was revealed and I was really missing a rogue tome — Fedorwin · 15

Something I miss in the current other reviews:

I think this card was made for guardians, or at least fighters. IF getting disengaged via this card is easier for you than evading (which is the case for most guardians), then a number of cards will have their conditions fullfilled:

Cool interactions:

Weird interactions:

AlderSign · 265
Unfortunately, you can' — Time4Tiddy · 245
Finger slip! Unfortunately, you can't parley Vengeful Shade or the Watcher while they are in your hand, if that's what you were going for. I'm not sure of the value of disengaging them and making them aloof once they've spawned at your location. — Time4Tiddy · 245
What I was going at with these cards is mainly the easy test difficulty when they are in play (high willpower investigators attempting a willpower 2 test). It's just easier for these two to do that instead of evading them. — AlderSign · 265

The effect, making an enemy aloof for a round is quite nice -- it is frequently better than conventional evasion. A frequent awkward experience when investigators split up is that a seeker will spawn a hunter enemy while they're separated from the guardian. If the seeker evades, clears the location, and moves out, then there's no inherent reason for anyone to go back in. But if the enemy is left alone they will hunt and attack someone the following turn.

If you make a hunter enemy aloof you can move away and let it move onto and engage your guardian without getting to attack him.

Sadly, I don't see many characters with rogue access wanting to play a 2-cost asset that allows them to spend actions to make will tests vs only non-elite enemies against sometimes quite high skill requirements. So this seems pretty bad. But it probably will show up here and there as scenario tech because you can tuck it into underworld market, boost and discount it with Sleuth, and so on.

I've been considering it as splash for some shenanigans in a Zoey deck where you might want an enemy to engage with you to trigger her signature. — nixmyth82 · 10
Good catch with Zoey! — AlderSign · 265
Zoey does seem like the most synergized character with access to this card... good will, slotless, — HanoverFist · 718
(ugh, mistype.) ...potentially multiple payoffs... but it still seems painfully undertuned. Vs. Printed Health feels like the worst part; nowadays that means you're almost always going to be testing vs 3, putting it out of range of even Fine Clothes, and Zoey has few other reasons to boost her will. — HanoverFist · 718