Portail Onirique
Merveilleux Voyage

Neutre
Lieu

Contrées du Rêve.

Shroud: 1. Clues: 0

Liée (Boîte à Portail).

Le Portail Onirique est connexe à chaque autre lieu révélé et vice versa. Les Ennemies et les investigateurs autres que Luke Robinson ne peuvent pas entrer dans le Portail Onirique.

Forcé - A la fin de la phaqe d'Investigation : mettez le Portail Onirique de coté, hors jeu. (Si Luke Robinson s'y trouve, déplacez-le vers n'importe quel lieu révélé.)

Frej Agelii
Les Dévoreurs de Rêves #15.
Portail Onirique

Portail Onirique
Futile Réalité

Neutre
Lieu

Contrées du Rêve.

Shroud: 6. Clues: 0

Liée (Détaché de la Réalité).

Les Ennemies et les investigateurs autres que Luke Robinson ne peuvent pas entrer dans le Portail Onirique.

Après avoir enquêté avec succès dans le Portail Onirique, retournez-le.

Forcé - A la fin de la phaqe d'Investigation : mettez le Portail Onirique de coté, hors jeu. (Si Luke Robinson s'y trouve, déplacez-le vers n'importe quel lieu révélé et il subit 2 horreurs.)

Frej Agelii
Les Dévoreurs de Rêves #15.
Portail Onirique
Reviews

When you're using Luke Robinson you can play Event for the connecting location. So any event with Investigate is usable for this case.

For Example:

  • Combo with Fieldwork to use Read the Signs to guarantee success with 9 skill (+2 skill, 4 Will, 3 Intellect) to deal target Shroud.
  • Combo with Fieldwork to use Seeking Answers to guarantee success with 5 skill (+2, 3 Intellect) to 1 Shroud here, Dream-Gate: Pointless Reality Note: I get the correct image for anyone who uncomfortable with mistake like me.

Update: Fix misunderstood of Fieldwork

Note

AquaDrehz · 130
Don't really see the advantage of Fieldwork combined with Dream-Gate. There are no clues on Dream-Gate - how does Fieldwork benefit from it? - Also you don't move to the location when using Lukes ability to play an event at a connecting location so it also does not help there. — tdctaz · 7
Sorry, you also need to be Luke Robinson to use his ability to play Read the Signs at the connecting location too. — AquaDrehz · 130
Like tdctaz says, Luke's ability and Dream-Gate don't combo with Fieldwork in any meaningful way. — TheNameWasTaken · 3
I think he means the following. If you use gatebox, you "move" into the dreamwold, triggering fieldwork. Then you can play any clue event with a test and his ability at a connecting location to benefit from fieldwork's bonus. Or investigate the empty dreamgate and take an adjacent clue with Seeking Answers. — Django · 2383
@Django, but moving into the dreamworld doesn't trigger fieldwork, because fieldwork only triggers if the location you move to 'has at least 1 clue on it' which Dream-Gate doesn't (at least not without help from Vantage Point, but that's a bit much). — Death by Chocolate · 13
You are right Death by Chocolate that's my miostake. — AquaDrehz · 130

Just want to point out the picture of Dream-Gate (Wondrous Journey) is wrong. This page shows Dream-Game (Pointless reality) twice. There's a sweet combo with Hawk-Eye Folding Camera and Vantage Point. You use your Gate Box, then Dream-Gate enters play. You play Vantage Point to move a clue to Dream-Gate and its shroud becomes 0. You investigate to remove the 'last clue' from your location and put a resource on Hawk-Eye Camera.

Ezhaeu · 23
yeah, I spent a couple minutes trying to understanding why people recommended those combos with a freakin shroud of 6-1=5, then realised it's not the correct picture — jd9000 · 23