Minh Thi Phan hates cards

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Minh Thi Phan Card burner 3 1 0 1.0
Minh Thi Phan: The cycle of life. 3 1 7 1.0

scion of yog-sothoth · 22

One day, Minh Thi Phan awoke to a terrible revelation. She realized, quite suddenly, that she hated cards. Their shape, their size, their texture... she could no more explain her deep, instinctual revulsion than she could overcome it. She especially realized that she hated having cards in her hand, and so she set out to build a deck designed to get rid of them as quickly as possible.

Gimmick deck based around Feed the Mind and Cornered. Minh's primary goal is to use her ability, Cornered, and Analytical Mind to throw her cards away, using Feed the Mind to draw more fodder for the discard pile. I've added Dark Horse because, when half your deck is skill cards, you don't exactly need those resources. You can use Madame Labranche and Take Heart when you need money for the few assets you're actually playing. In the Know, Magnifying Glass, and Barricade exist solely so she isn't a complete gimmick, though that may be a futile effort. Feel free to replace them with more skills or zero-cost events.

This is, of course, built as a two-weakness standalone deck. If, after reading the actual King in Yellow, you succumb to madness and decide to play a whole campaign with this, you can start out with level-zero card engines like Preposterous Sketches. Just be sure to replace them with Feed the Mind as soon as you can; drawing cards must always be a painfully necessary prerequisite to getting them into the discard pile, where they belong. You may also consider taking the Ancient Stone (useless in a standalone) for its Knowledge of the Elders, so your enemies can share in your pain every time you must add a card to your hand.

2 comments

Dec 18, 2018 Faranim · 393

You posted this as a gimmick deck, but I feel like it might actually work as a real strategy. Cards like Madame Labranche and Last Chance only work when your hand is empty (or almost empty). Even with 3 cards still in hand, Last Chance is just as good as an Unexpected Courage

I feel like it's important to use cards with wild icons (or multi-icons like Eureka!) so that you can almost always dump all your cards into any skill check you want. Magnifying Glass and other Fast cards are also good, because you can get rid of them quickly. Cards like Shortcut, Mind over Matter, Hiding Spot would also be good choices for this reason.

The obvious downside to this strategy, is that you will inevitably draw The King in Yellow which is actually impossible to get rid of without at least 3 cards (with matching icons) in hand. So if you draw The King in Yellow before Feed the Mind, you get stuck.

Dec 20, 2018 mogwen · 252

Hey,I like Minh and I really like your deck! The interaction between feed the mind and cornered is great ! Alot of potential for the future! Your deck inspired me for another version based upon cycling and drawing your deck:arkhamdb.com feel free to comment! Thank you for this great idea!