Ornate Bow Wendy with Skeleton Key

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
Make Failing Fun 17 16 8 2.0
Inspiration for
Archer Wendy has a clue! (Ornate Bow+Skeleton Key-Updated!) 58 46 4 1.0
Skeleton Bow Wendy (29xp) 0 0 0 1.0
Skeleton Bow Wendy (19xp) 0 0 0 1.0

matt88 · 3005

I 've been really wanting to create an Ornate Bow deck for Wendy ever since Ornate Bow was released, because Ornate Bow is actually the only viable weapon for her (apart from Fire Axe which requires you to stay broke all the time and even that is actually semi-viable). The problem that arised whenever I tried is that because of the fact that Ornate Bow takes up both hand slots, investigation options in the forms of Flashlight and Lockpicks were ruled out, so it would be pretty hard for an Ornate Bow Wendy to be able to investigate. Now, that the whole cycle has been released though, investigation options for Rogues and Survivors have increased, so I think now it is possible.

So, how does this deck work? Ornate Bow for enemies, Skeleton Key, "Look what I found!" and Winging It for clues. Since both Ornate Bow and The Skeleton Key are very action-consuming cards Leo De Luca is necessary. And we need to get both the Bow and the Key (and Leo of course) out as soon as possible. So how do we do that? We have tools. First of all, Take Heart will draw us cards (repeatedly if we use it in conjunction with Try and Try Again). Then, Rabbit's Foot (3) will allow us dig for them. But the star of the show is the combination of Rabbit's Foot (3) with Double or Nothing: Say you investigate a shroud-4 location. Throw your Double or Nothing and 4 becomes 8. Say you draw a "-2". Wendy's of 3 means you 've failed by 7. That means you can use Rabbit's Foot (3) in order to dig into 7 cards from your deck!! Now add Try and Try Again into the mix and you can take your Double or Nothing back after this test fails! So, with Rabbit's Foot (3), Double or Nothing and Try and Try Again, you can just go failing tests hard in order to dig for cards from your deck!! And you can do it repeatedly, as long as you have these cards!! And after you 're done digging you may use Double or Nothing for whatever other purpose you may want!

At this point, I'd like to thank @Littlepoo for his awsome idea of using this combination of cards, which is incredibly useful for this deck in order to find your key cards. And as you can guess, that's super useful to locate The Skeleton Key!

As we said, Ornate Bow is our damage dealer and, of course, we have cards to support it. Scrapper can help you boost your during an attack with it, Narrow Escape will allow you to rearm it without getting attacks of opportunity, Cheap Shot will help you deal easily with 1 or 4-health enemies (and can also be boosted by Scrapper), Double or Nothing, apart from its prior use, can help you one-shot big-health enemies and "Watch this!" can boost your economy during an attack with it, especially if combined with Double or Nothing.

About investigating, as we already said, you have your ways to find The Skeleton Key, which is the most important investigation tool. Other than that, "Look what I found!" will help with difficult locations and Winging It can get you a fair amount of clues multiple times (since it recurs itself). Note that when Winging It is combined with The Skeleton Key, you 're investigating a shroud-0 location and that means you only fail on a , so you can throw your Double or Nothing there for 4 easy clues, which is fantastic.

Other Upgrades:

6 comments

Dec 09, 2018 CopperLontra · 1

Great write up and description! Lots of great details. Still has room for another 7 exp before you have to add another basic weakness.

Dec 09, 2018 matt88 · 3005

@CopperLontra Thanks for liking the deck!! I really appreciate it!! But it's not really meant for standalone (though you can definitely try it adding a Will to Survive and something else perhaps) I just included the most necessary XP cards that make the deck what it is. If you wonder how this deck would be like at 0 XP, I'd say replace Ornate Bow with Baseball Bat, Skeleton Key with Flashlight, Try and Try Again with Hard Knocks, downgrade Rabbit's Foot and replace Cheap Shots and Narrow Escapes with Backstabs and Sneak Attacks to be more consistent at fighting (later on you can swap them in with Adaptable). Also Double or Nothings are not really useful before you get Ornate Bow, so you could definitely start off with something else and swap them in later with Adaptable. Upgrade priority should probably be: Ornate Bow --> Adaptable --> Skeleton Key --> Scrapper --> Try and Try Again --> Rabbit's Foot.

Dec 17, 2018 BiasOldZombie · 7

Ill give this deck a try. Id like to throw in the big man on campus in place of the UCs. He just seems too good not to include in this build.

Jan 09, 2019 Advachiel · 57

Note - Skeleton Key always sets the shroud to 1 so Winging It won't then reduce it to 0. Love the double or nothing/rabbits foot/try try again combo, very nice.

Jan 09, 2019 matt88 · 3005

@Advachiel Yeah I found that out after I posted this deck. Also note that Take Heart won't work with Try and Try Again.

Oct 15, 2020 atilak · 13

@matt88 combo with Take Heart is possible only with Grisly Totem (3). Also this deck is not using Taboo because of Double or nothing. If you are not using Taboo, you should use Drawing thin :)