Card draw simulator
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None. Self-made deck here. |
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unremb · 267
Labyrinths of Lunacy
This was the deck I brought to a monthly Arkham Horror LCG event held in Melbourne, Australia.
This was a "Play your own adventure" event, where players decide on a Standalone scenario to play. As I haven't played Labyrinths of Lunacy in a very, very long time, I decided to nudge the team towards it.
We ended up with a lineup of:
- Darrell Simmons - Role: Clue
- Michael McGlen - Role: Combat
- Silas Marsh - Role: Combat
- Wendy Adams - Role: Flex
Character Strategy
Environment: Current
Role: Flex Sleuth
Use Nautical Charts and Lawrence Carlisle to snoop. Use Good Weather to support the team. A Glimmer of Hope can be used to fill those buttery hands.
As it happened...
Labyrinths of Lunacy showed its age as the earliest "massive multiplayer standalone" in that we were often sitting around waiting for the doom clock to countdown. Nevertheless...
- Played True Awakening to draw into Panic in the 1st turn. I guess a child thrown into a Labyrinth is likely to...
- Early Wendy's Amulet and Lawrence Carlisle was amazing. It meant I could go into double-duty carefree mode early - though I was still (too) wary of Abandoned and Alone.
- Wendy was never Abandoned and Alone (though she was still prepared for it)
- A Glimmer of Hope didn't appear till late game.
That wasn't an accurate representation of the game ;-) - Nose to the Grindstone worked extremely well here as a 1/round +2 to my Nautical Charts investigation.
What would I change?
I should drop Sparrow Mask for Fox Mask - the + is far more important for this deck.
I'll drop Breaking and Entering, A Test of Will, and "Look what I found!" for a 2nd copy of True Awakening, Disguise, and Leather Jacket. Maybe.
There isn't enough card draw in the deck - would love to have Easy Mark available...
Liquid Courage may be an option, though I'm reluctant to go beyond 19XP and I don't know what to drop
Doppelgänger is another consideration