Card draw simulator
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None. Self-made deck here. |
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5argon · 9342
This Carson can contribute to the fight by flexible evasion provided by the zero difficulty tech, and Guard Dog (2) able to gain engagement for evasion easily, making your turn order and how you use your giving flexible.
Flashlight (3) which is mainly used for evasion also makes him able to grab some clues from 3~4 shroud with "Look what I found!". The other hand can hold Obsidian Bracelet to provide protection for the team, together with 1x Girish Kadakia if you are able to find him. Use Motivational Speech to play dogs and Girish Kadakia, or ask others whether they have some Ally to play. (Can reload Ally even while they are fighting!)
Make sure your team have a damage dealer and a clue gatherer as well. Many Elite you can't win just by evasion and Exploit Weakness's limited 3 damage. Therefore this deck should be played in 3~4 players. Mainly you should still use most of your to different players.
► About "2 Packs Deck Guide"
A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ƴ character on the deck's name means the additional box it uses is The Scarlet Keys Investigator Expansion.
It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.
If you would like to see 2 packs Carson, check this out : Carson's Guidance (Seeker). (I have yet to crack 2 packs Carson puzzle, sorry!)
Cost | Total | ||||
---|---|---|---|---|---|
9 XP Deck | 0 XP | ||||
Makeshift Trap | → | ☑ Tripwire | 1 XP | 1 XP | |
★ | Cunning Distraction | → | Gumption • | 1 XP | 2 XP |
★ | Survival Instinct | → | Gumption • | 1 XP | 3 XP |
Flashlight | → | Flashlight ••• | 3 XP | 6 XP | |
Flashlight | → | Flashlight ••• | 3 XP | 9 XP | |
19 XP Deck | 9 XP | ||||
★ | Cunning Distraction | → | At a Crossroads • | 1 XP | 10 XP |
★ | Survival Instinct | → | At a Crossroads • | 1 XP | 11 XP |
Unexpected Courage | → | Girish Kadakia •••• | 4 XP | 15 XP | |
Guard Dog | → | Guard Dog •• | 2 XP | 17 XP | |
Guard Dog | → | Guard Dog •• | 2 XP | 19 XP | |
Extra | 19 XP | ||||
Emergency Cache | → | Emergency Cache •• | 2 XP | 21 XP | |
Emergency Cache | → | Emergency Cache •• | 2 XP | 23 XP | |
Makeshift Trap | → | ☑ Improved Timer | 1 XP | 24 XP | |
Motivational Speech | → | Ever Vigilant •••• | 4 XP | 28 XP |
★ : He already has maximum 10 event/skill cards (deckbuilding requirement), you cannot remove neutral or cards to add 2x Gumption and 2x At a Crossroads.
Assist from hand
These Skill cards (and Dodge) on hand and Carson being at the same location with others meant you can assist them.
Therefore, At a Crossroads's 3 draw is a good effect to use on yourself so you have these stuff on hand.
Assist from Asset / Event
There are more cards with team effect :
- Makeshift Trap : Reduce -1 Fight, -1 Evade for all. Can lay it ahead of time because you have Tripwire.
- Dynamite Blast : Clears out overwhelming situation.
- Obsidian Bracelet : 3/3 protection for treachery.
- Girish Kadakia •••• : +2 for anyone, and more 3/3 protection from any sources if something slipped past Obsidian Bracelet.
- Guard Dog •• : Fix wrong engagement on Mythos Phase enemy drawing, gains flexible turn order.
How to evade
Makeshift Trap can reduce -1 Evade. Reduce more -2 with Flashlight (3) then Carson can exhaust 3 enemy. Gumption + Exploit Weakness can even get rid of an enemy or deal 3 damage to Elite. (But often they have higher than 3 .)
One of the best (but unlikely setup) is 2x Flashlight (3) on each hand, therefore you can stack without need to find Gumption or Makeshift Trap to reach 0 difficulty. If you managed to do so, (I did so only once in this TSK run) try to manage supplies so that both copies are always usable at the same time!
Now to the side, our good boy Guard Dog (2) happened to fit into this Evade theme too. Evade is not something you can do without engaging first. The dog granting Engage will be useful to get an exhaust as well as get some damage in. You can also use Engage as a part of your action giving support plays.
Do some 3or4 packs deck guide pls,It helps me a lot