Survivant
Compétence

Inné. Développé

XP: 2.
Test Icons:

1 max. attribuée par test de compétence.

En cas d'échec à ce test, renvoyez Courage Inattendu dans votre main.

Dleoblack
Stella Clark #26.
Courage Inattendu
Reviews

It's not a terrible card; 2 icons and a "return to hand" effect is a nice hedge against failure, but I am not sure how often this will get played, given that 2 XP in will get you a Peter Sylvestre (2), "Look what I found!" (2), .18 Derringer (2), or 2 copies of Brute Force or Sharp Vision. I suppose Silas might like a situation where he contributes this and something else for, say, a +4 to a skill test, draws badly, then pulls the second card back with his Reaction Ability and this back with its own ability. That would feel pretty good.

Pair with "Look What I Found" on (4) tests. — MrGoldbee · 1046
Survivor upgrades tend to run fairly cheap (though there are some more niche expensive ones entering the card pool as of late). For me, it's not an issue of if, but when I'll buy a certain survivor upgrade. And yes, I agree, Silas could do some really good work with this to make sure he's getting clues or passing willpower test especially. — LaRoix · 1447

The reason you take this is a little tricky. But it allows you to fail by two less on test you would never pass, with things like old keyring and look what I found. In a deck that uses covenants and blessed tokens, you can guarantee you get a two on the chaos token, +2 from unexpected courage, then you can drop Oops, Dumb Luck, look what I found or anything else… Then keep unexpected courage. With granny Orne, you can adjust your values even more, if you want to pass by zero or fail by one and keep this card in your hand.

It’s also great to give to allies, if they don’t pass, oh well, next time they might! And you can recur it with True Survivor. Neat how one little sentence can make a card worth two XP.

MrGoldbee · 1046
Even without the situations you describe you can get some value out of the added text just as insurance - if there's a test you would kinda like to pass but +2 to your skill value only makes it possible but not overwhelmingly likely, you can commit this and if it doesn't work you keep the card. — Thatwasademo · 36