Ennemi

Créature. Zoog.

Mythe
Combattre: 2. Vie: 1. Échapper à: 2.
Dégât: 1. Horreur: 1.

Spawn - Any connecting location.

Hunter. Swarming 2.

Forced - When Inconspicuous Zoog is defeated: Cancel all excess damage and move any of its remaining swarm/host cards to a connecting location, exhausted.

"Most of them live in burrows, but some inhabit the trunks of the great trees..." – H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Felicia Cano
Les Dévoreurs de Rêves #108. Les Zoogs #5.
Inconspicuous Zoog

FAQs

(from the official FAQ or responses to the official rules question form)
  • Q: What happens if an enemy with the swarming keyword loses swarming or is blanked, such as via Mind Wipe? A: Swarming only resolves when the enemy with the swarming keyword enters play. If it later loses the swarming keyword or its text box is blanked, its swarm cards remain in play and it is still considered a host enemy. - FAQ, v.2.0, August 2022

  • Q: Can I use a card effect that discards a host enemy without defeating it, such as Close Call? If so, what happens to its swarm cards? A: A host enemy cannot be defeated while it still has swarm cards underneath it, but it can still be discarded or removed through other methods. In such a case, its swarm cards would also leave play. - FAQ, v.2.0, August 2022

Last updated

Reviews

If i defeat one of these guys with area attacks like Mk 1 Grenades, Dynamite Blast or Storm of Spirits, will they still disengange and leave or are they all defeated at the same time?

Filler for 200 characters

Django · 4854
We've always played it that there's a separate instance of damage for each zoog that all resolve at the same time, so all the zoogs are defeated. — SGPrometheus · 745
Thematically it also makes the most sense that the Zoogs die simultaneously. I don't see one jumping in front of a grenade or dynamite stick to safe the others, although you never know with Zoogs — nungunungu · 4