Patient Confinement - Back


As an additional cost to enter Patient Confinement, you must spend 1 clue.

The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.
Patient Confinement

Patient Confinement
Occupied Cell


Asile d'Arkham.

Shroud: 5. Clues: 1.

: Test (2) to release the patient here from his bonds. If you succeed, he howls like a wolf and tears off through the basement; remember that you "released a dangerous patient."

Ilich Henriquez
Le Serment Indicible #179. Le Serment Indicible #21.
Patient Confinement
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
  • 'Ignore the text on the unrevealed side of Arkham Asylum locations': this appears on "The Really Bad Ones" (v. I), "The Really Bad Ones" (v. II), Planning the Escape and No Asylum. As written, it means entering the Patient Confinement cells (1, 2, 3 and 4) does not require a clue to be spent. Matt writes: "This was unintentional and we are looking into fixing this, perhaps in the next edition of the FAQ."
  • Erratum: Each of the Patient Confinement locations should not have the Arkham Asylum trait. - FAQ v1.2, Jan 2018.
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