Wendy’s Secret Recipe

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

vCrimson · 9


[Note]: I only have Revised Core, The Forgotten Age, The Circle Undone, Edge of the Earth and The Scarlet Keys Investigator Expansions. Any suggestions are welcome.


MAIN STRATEGY


Focus on high-skill investigations to consistently gather 2+ clues per turn. Avoid combat entirely, relying on evasions and skill tests to stay safe. Support cards maintain efficiency and consistency, ensuring resources and key assets are always accessible.

OVERVIEW
 
Difficulty: ★★☆☆☆
Combat Effectiveness: ☆☆☆☆☆ - Do not fight. Evade.
Clue-getting: ★★★★☆
Encounter protection: ★★★★☆
Survivability: ★★★★☆
Economy: ★★☆☆☆
Card Drawing: ★★☆☆☆


INVESTIGATION


Lockpicks are your main investigation tool, + .

Breaking and Entering •• is your backup.

Base: 7,

Peter Sylvestre / Peter Sylvestre •• : +1 ,

Track Shoes : +1 ,

Plucky ••• : +1 ,

The Moon • XVIII : +1 ,

Ice Pick ••• : +1 Skill Value.

Total = Investigation at 12.

With this investigation value, failing a test is highly unlikely. This makes it safe to use Drawing Thin, gaining 2 resources or drawing 1 card, efficiently fueling your turn.


CLUE GENERATION LOOP


Ice Pick ••• + 1× Scavenging

Requires:

Ice Pick ••• in your discard pile

Ice Pick ••• in hand or in play

Scavenging in play

Description: This loop allows Wendy to reliably convert discarded items into clues. It is limited to 2 clues per action but extremely consistent.

How it works:

  1. Play/Activate Ice Pick ••• for an investigation and resolve its effect.

  2. Discard the used Ice Pick •••.

  3. Use Scavenging to retrieve one Ice Pick ••• that is already in your discard pile.

  4. Play/Activate the retrieved Ice Pick ••• and repeat steps 2–4.

    Repeat this cycle to maintain consistent clue generation each turn.


CARD EXPLANATIONS & PURPOSE



WEAKNESS


  • Core-piece dependent: missing Lockpicks , Ice Pick •••, or Scavenging slows setup.
  • Minimal combat; relies on avoidance.
  • Early draws without tutors can be awkward.


UPGRADE PATH
 Cost  Total
   Flashlight  →  Lockpicks 1 XP 1 XP
   Flashlight  →  Lockpicks 1 XP 2 XP
   Newspaper  →  Ice Pick ••• 3 XP 5 XP
   Newspaper  →  Ice Pick ••• 3 XP 8 XP
   "Look what I found!"  →  Breaking and Entering •• 2 XP 10 XP
   "Look what I found!"  →  The Red Clock •• 4 XP 14 XP
   Rabbit's Foot  →  Plucky ••• 3 XP 17 XP
   Rabbit's Foot  →  The Moon • XVIII 1 XP 18 XP
   Lucky!  →  Eucatastrophe ••• 3 XP 21 XP
   Lucky!  →  Eucatastrophe ••• 3 XP 24 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 26 XP
   Peter Sylvestre    Peter Sylvestre •• 2 XP 28 XP
   Intel Report  →  Black Market •• 2 XP 30 XP
   Intel Report  →  Black Market •• 2 XP 32 XP
   Emergency Cache  →  Cheat the System 1 XP 33 XP
   Emergency Cache  →  Cheat the System 1 XP 34 XP
 
0 comments