Card draw simulator
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None. Self-made deck here. |
Inspiration for |
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None yet |
unremb · 254
Feast of Hemlock Vale run
with Parallel "Skids" O'Toole
Follows this campaign plan
Warning: Spoilers for Feast of Hemlock Vale Campaign
Upgrades
Cost | Total | ||||
---|---|---|---|---|---|
Thorough Inquiry | → | Brand of Cthugha •••• | 4 XP | 4 XP | |
"I'll take that!" | → | Vicious Blow •• | 2 XP | 6 XP |
Courtesy of arkham-starter.com
Scenario Plan
Prelude 3: Dawn of the Final Day
Mulligan
- Machete. Again. Can't afford Blessed Blade (4).
- Also Lucky Cigarette Case (3).
Strategy
- Talk to Leah Atwood and stash fireworks.
- End with Machete in play and Lucky Cigarette Case (3) in hand.
Day 3: Hemlock House
Strategy
- Going for the Dream Home Breakover achievement
- Target for Transfiguration William Yorick as there are many enemies in this scenario
- Targeting a Survivor finish for a nice rounded Suzi.
Scenario Notes
How did things go?
Prelude 3: Dawn of the Final Day
- End of the Road gained some crucial actions to complete more codices than was likely.
- Finished with Lucky Cigarette Case (3) in play and Machete and Scroll of Secrets (3) in hand. Off to a pretty start at the house.
Day 3: Hemlock House
- Plowed through all 3x Reality Acids before I finally reached Transfiguration and Regurgitation. Despite the Scroll of Secrets (3) - though it at least got rid of Morbid Curiosity
- Played Transfiguration William Yorick at 3 cards under Ravenous in hangry mode. Never did get the Regurgitations to get out of it.
- Played all 3 Uncanny Specimens in anticipation of feeding hangry mode, but didn't use any of them.
Turns out feeding it expended assets was enough. - Never got around to playing Brand of Cthugha (4) sadly.
- Sustained a lot of damage and horror this scenario, may need more soak in the deck for this campaign.
- Demolition job completed.
- Finished with 3 Guardian, 2 Seeker, and 1 Survivor cards devoured
Campaign Log
Day 1: The Thing in the Depths (R4 & R5: 5VP + 1 bonus XP)
The Thing in the Depths was defeated
Night 1: Twisted Hollow (R1 & R3: 3VP + 4 bonus XP)
Mother Rachel showed the way
Bertie was rescued
the bear was wounded
Day 2: Written in Rock (R1 & R6: 4VP + 6 bonus XP)
Night 2: The Longest Night (R1 & R4: 2VP + 4 bonus XP)
the captives were saved
Dr. Marquez has a plan
Day 3: Hemlock House (R1 & R2: 2VP + 9 bonus XP)
The investigators learned their place
Dr. Marquez has a hunch
The Vale is full of fireworks