Card draw simulator
Derived from | ||||
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The Dream-Eaters Blind Run #1A: Beyond the Gates of Sleep | 5 | 2 | 0 | 1.0 |
Inspiration for | ||||
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The Dream-Eaters Blind Run #3A: Dark Side of the Moon | 1 | 0 | 0 | 1.0 |
Magnificate · 1203
We’ve finished the last scenario on the straight and narrow. Aside from the addition of the scenario ally Jenny has no new cards in her deck. It does make some sense, I think. I mean, you can’t expect to learn new things inside of a dream, can you? Real dreams don’t work that way.
Jenny forced her way into the temple. She begins the scenario with Virgil Gray in play and 1 Mental Trauma.
Pre-Mulligan Hand: Hard Knocks, Lone Wolf, Leo De Luca, "Watch this!", Perception
Opening Hand: Hard Knocks, Lone Wolf, Leo De Luca, Overpower, Enchanted Blade
#1
- PLAY Lone Wolf
It’s a near-perfect opening hand. There’re no Flashlights, but with low shroud locations there’s no immediate need for them. The map is really small, but I expect it to open up as soon as Jenny gets to the Port.
- INVESTIGATE (-1, 1 clue from Ulthar)
In blind play it’s good practice never to advance or flip cards near the end of your turn. However, we’ve got one action remaining and not much to do with it. I expect the veil effects to be generally positive, but it is possible the reverse side will involve Jenny returning to the temple. I’ll risk it.
- unveil Ulthar (end turn, Cats of Ulthar)
Yeah… That’s harsh. However, there’s tribute in the form of belly rubs in the story text and that’s hilarious.
- Enemy: Cats of Ulthar & two swarm cards attack (3 damage)
- Upkeep: draw Elusive, 6 resources total.
Sweet! We shall soon witness the power of non-taboo Elusive. We’ll get around two rounds-worth of actions for the price of two resources.
#2
- Mythos: 1/7 doom, Dreamlands Eclipse
- Lone Wolf
- Elusive to Dylath-Leen
- RESOURCE
- PLAY Leo De Luca
Hello! I say we do some shopping to unwind and prepare for the journey ahead.
- RESOURCE
- Dylath-Leen (draw Flashlight)
That’ll do nicely. I wonder what’s the dream equivalent of a flashlight? Maybe a glass globe full of fireflies?
- Upkeep: draw "Watch this!", 2 resources total, discard Dreamlands Eclipse.
#3
- Mythos: 2/7 doom, Furtive Zoog
Ah, it’s a shame we didn’t encounter these guys the previous round.
- Lone Wolf
- EVADE (-2, exhaust Furtive Zoog)
- PLAY Flashlight
- INVESTIGATE with Flashlight (2 supplies left, 1 clue from Dylath-Leen)
- unveil Dylath-Leen
(1 sign of the gods total, Virgil Gray, 1 resource)
That’s a bit of a misplay. What I wanted to do was to reveal another location and leave, but I what I haven't kept in mind was that the advancement can only happen at the end of the round. That means Jenny will need to deal with the Zoogs again.
- PLAY Hard Knocks
- Enemy: Furtive Zoog readies
- Upkeep: draw Arcane Studies, 2 resources total.
- advance act (The Isle of Oriab)
Or not! No Zoogs! I’m taken aback by how well the setup instructions complement the idea of sailing to distant lands. Alas, as a player I’ve never read any of the relevant stories so these names mean nothing to me. I’ve simply picked the top option offered.
#4
- Mythos: 3/7 doom, Prismatic Phenomenon
- Lone Wolf
- INVESTIGATE (, discard Prismatic Phenomenon)
- INVESTIGATE with Flashlight (1 supply left, 0, 1 clue from Baharna)
- unveil Baharna (obtained supplies)
Taking resource actions as Jenny always feels like it’s a waste of time, but I want to have a margin of error for evading the Nightriders.
- RESOURCE
- RESOURCE
- Upkeep: draw "I'm outta here!", 7 resources total.
#5
- Mythos: 4/7 doom, Hunted by Corsairs
No doubt, these guys are lurking just below the horizon and waiting for our ship to leave Baharna. Nicely thematic. I would have Jenny ignore them if not for the cat scratches suffered earlier. On that note… days and weeks have passed. It’d definitely expect Jenny to heal by now.
- Lone Wolf
- MOVE to Mt. Ngranek
- EVADE (+2 , commit "I'm outta here!" & "Watch this!", bid 3 resources, , discard Nightriders, 6 resources)
Notice that I’m committing "I'm outta here!". On maps this small getting to the Port locations shouldn’t be an issue. I hope I won’t regret it later.
- PLAY Arcane Studies
- INVESTIGATE with Flashlight (no supplies left, 0, 1 clue from Mt. Ngranek)
- unveil Mt. Ngranek (2 signs of the gods total, Virgil Gray, 1 resource)
- Upkeep: draw Drawn to the Flame, 10 resources total.
Wow, I’m really getting the exact cards I need and I’m able to maintain resource reserves. All is well.
Board State Reminder: 5 health, 6 sanity, 10 resources, 2 clues, 2 signs of the gods
In Play: Leo De Luca, Virgil Gray, Flashlight (0 supplies), Hard Knocks, Arcane Studies, Lone Wolf
In Hand: Enchanted Blade, Overpower, Drawn to the Flame
#6
- Mythos: 5/7 doom, Dreamlands Eclipse
As it happens Drawn to the Flame bypasses Dreamlands Eclipse.
- Lone Wolf
- MOVE to Nameless Ruins
- PLAY Drawn to the Flame (Law of 'Ygiroth (Discord), 1 clue from Nameless Ruins)
- unveil Nameless Ruins (3 signs of the gods total, Virgil Gray, 1 resource)
- MOVE to Baharna
- #The Isle of Oriab (+4 , , discard Hunted by Corsairs)
- Upkeep: draw Enchanted Blade, 10 resources total, discard Dreamlands Eclipse.
- advance act (The King's Decree)
Sail towards the rising sun!
#7
- Mythos: 6/7 doom, Song of the Magah Bird
I like the indirect scaling to the number of players. It’s more inconvenient when that number is higher, but there are more investigators with relevant stats to work around it.
- Lone Wolf
- PLAY Enchanted Blade
Notice that I’ve had that card from the very beginning and I’m only playing it now.
- INVESTIGATE (+2 , , 1 clue from Celephaïs)
- unveil Celephaïs (beseeched the king)
- Song of the Magah Bird (+1 , commit Overpower, -2, discard Song of the Magah Bird, draw Perception)
- MOVE to Hazuth-Kleg
- Enemy: Priest of a Thousand Masks attacks (1 horror to Virgil Gray)
I haven’t commented on Virgil so far. He’s tagging along with Jenny and Leo and chimes in with an idea every once in a while. He’s also capable of healing horror off himself. I’d love to add him to the team, but his mechanics are scenario-specific. It’s pretty clear something bad is going to happen to him when then the agenda advances next round or after the scenario ends.
- Upkeep: draw Jenny's Twin .45s, 7 resources total.
#8
- Mythos: 7/7 doom, advance agenda (Agents of the Outer Gods), Hunted by Corsairs
OK, nothing too earth-shattering. Or dream-shattering.
- Lone Wolf
- FIGHT with Enchanted Blade (2 charges left, +2 , -1, defeat Priest of a Thousand Masks)
- INVESTIGATE (+2 , commit Perception, , 1 clue from Hazuth-Kleg, draw .41 Derringer)
- unveil Hazuth-Kleg
- MOVE to Temple of Unattainable Desires
- INVESTIGATE (+3 , -1, 1 clue from Temple of Unattainable Desires)
- Upkeep: draw Searching for Izzie (at Serannian), 3 resources total.
#9
- Mythos: 1/9 doom, Dreamlands Eclipse
Again?
- Lone Wolf
- unveil Temple of Unattainable Desires
Well… Back in Celephaïs Jenny was clearly warned that she might never leave the Temple. I do wonder if the scenario is stringing me towards a non-standard resolution.
- MOVE to City-Which-Appears-On-No-Map
- DRAW Unexpected Courage
- DRAW Flashlight
- DRAW .41 Derringer
No hits so far. I’m of course digging for testless clue cards.
- Upkeep: draw Unexpected Courage, 6 resources total, discard Dreamlands Eclipse.
#10
- Mythos: 2/9 doom, Whispers of Hypnos ()
- Lone Wolf
- DRAW Psychosis
The definition of insanity is doing the same thing over and over again and expecting different results. Eh?
- DRAW Drawn to the Flame
- PLAY Drawn to the Flame (Song of the Magah Bird, 2 clues from City-Which-Appears-On-No-Map)
- unveil City-Which-Appears-On-No-Map (5 signs of the gods total, Virgil Gray, 1 resource, move to Temple of Unattainable Desires, × Song of the Magah Bird, 1 doom, 1 horror to Virgil Gray, × Psychosis, 1 damage)
Interesting interactions.
- PLAY Flashlight (discard Flashlight)
- Upkeep: draw Hard Knocks, 8 resources total, discard Whispers of Hypnos.
Board State Reminder: 4 health, 6 sanity, 8 resources, 5 clues, 5 signs of the gods
In Play: Leo De Luca, Virgil Gray (2 horror), Enchanted Blade (2 charges), Flashlight (3 supplies), Hard Knocks, Arcane Studies, Lone Wolf
In Hand: Law of 'Ygiroth (Discord), Enchanted Blade, Jenny's Twin .45s, 2x .41 Derringer, 2x Unexpected Courage, Hard Knocks
Threat: Psychosis
#11
- Mythos: 4/9 doom, Tenebrous Nightgaunt
Persistent! Then again, despite the hunter keyword it’s yet another card that incentives evasion in this scenario.
- Lone Wolf
- EVADE (commit Unexpected Courage, +1, exhaust Tenebrous Nightgaunt)
- MOVE to Hazuth-Kleg
- MOVE to Celephaïs
- MOVE to Serannian
(discard .41 Derringer)
There’s Searching for Izzie on this location, but for one reason or another Jenny doesn’t feel like searching for her sister in Serannian. It’s a dream after all. Now to think about it, the same thing happened last scenario. Yup, Jenny shall entirely disregard the notion of Izzie being in the Dreamlands.
- Enemy: Tenebrous Nightgaunt readies
- Upkeep: draw Elusive, 11 resources total.
#12
- Mythos: 5/9 doom, Priest of a Thousand Masks
- Lone Wolf
- EVADE (+3 , )
Eh… I guess I’ll accept the attack of opportunity even with Psychosis on the table. If only I knew what’s the actual number signs of the gods needed for an optimal resolution. It might be that I’m pushing Jenny too hard for no good reason.
- INVESTIGATE with Flashlight (Priest of a Thousand Masks attacks, 1 horror to Leo De Luca, × Psychosis, 1 damage, 2 supplies left, +3 , 0, 1 clue from Serannian)
- unveil Serannian (heal 2 damage, 2 resources, 6 signs of the gods total, Virgil Gray, 1 resource)
- Elusive to Celephaïs
- Psychosis
- Enemy: Tenebrous Nightgaunt hunts to Hazuth-Kleg
- Upkeep: draw Randolph Carter, 9 resources total
- advance act (Seek Out the Night, × Hunted by Corsairs, 1 damage to Leo De Luca, 1 damage, × Tenebrous Nightgaunt).
#13
- Mythos: 6/9 doom, Dreamlands Eclipse
Again! Even if the journey is taking months or years it still seems eclipses are much more common in the Dreamlands than in the waking world.
- Lone Wolf
- EVADE (commit Unexpected Courage, , -1, exhaust Tenebrous Nightgaunt)
- INVESTIGATE with Flashlight (× Dreamlands Eclipse, 1 horror, 1 supply left, -3, 1 clue from Ilek-Vlad)
- unveil Ilek-Vlad (heal 2 horror, draw Intel Report & Overpower)
- PLAY Intel Report ( 1 clue from Zulan-Thek)
- MOVE to Zulan-Thek
- EDIT: After a month of posting the log I've noticed that those moves were actually illegal. The connection between these locations is one way only.
- unveil Zulan-Thek (defeat Horde of Night, 7 signs of the gods total, Virgil Gray, 1 resource)
Avoided the Horde!
- Enemy: Tenebrous Nightgaunt readies
- Upkeep: draw Perception, 9 resources total.
#14
- Mythos: 7/9 doom, Law of 'Ygiroth (Pandemonium)
- Lone Wolf
I’d rather not send Jenny against the manticore. It’s a bit too beefy. Instead the plan is to huddle around in the Port location and attempt to snipe one more XP or sign of the gods in the last set of Dreamland locations. This will be the conclusion of her grand tour.
- Law of 'Ygiroth (Discord) (discard Perception)
- MOVE to Ilek-Vlad
- FIGHT with Enchanted Blade (1 charge left, commit Hard Knocks, Enchanted Blade & .41 Derringer, , 2 damage to Tenebrous Nightgaunt)
- FIGHT with Enchanted Blade (0 charges left, +3 , -2, defeat Tenebrous Nightgaunt)
- Upkeep: draw "Watch this!", 9 resources total
- advance act (The Doom That Came Before).
#15
- Mythos: 8/9 doom, Priest of a Thousand Masks
- Lone Wolf
- EVADE (commit Randolph Carter & "Watch this!", bid 3 resources, )
Almost the exact same circumstances.
- INVESTIGATE (Priest of a Thousand Masks attacks, 1 damage & 1 horror, no supplies left, +7 , , 1 clue from Kadatheron)
BTW, I’ve just noticed the Elder Thing token effect. Cheeky! Way more original than a cat-based scenario card would had been.
- unveil Kadatheron (8 signs of the gods total)
- RESIGN, R1.
Great scenario in the vein of Midnight Masks and Threads of Fate, but with an added twist of being played in distinctive chunks. It’s packed with lore to the point it would be possible to spin an entire other campaign based on it. However, given the sheer variety of locations it feels like we’re only skimming the surface and I’ve got to consider that a negative. It’s problematic to assess the difficulty without knowing how evidence of Kadath factors into future scenarios, but overall it seems relatively forgiving. Doubly so for Jenny, who doesn’t mind drawing her signature weakness until the last two or three rounds. Triply so for our Jenny, who drew Elusive during her first upkeep. After the game I’ve had a look under the Skai River and it was scary. I’m making the most of my blind run.
Campaign Log:
Beyond the Gates of Sleep: Jenny parleyed with the Zoogs. The black cat shared knowledge of the Dreamlands. 0 XP, 1 Mental Trauma.
The Search for Kadath: Jenny forced her way into the temple. Virgil was captured. Randolph eluded capture. 12 XP (Horde of Night, Ilek-Vlad, Zulan-Thek, Mt. Ngranek, Nameless Ruins, Celephaïs, Serannian, Temple of Unattainable Desires, City-Which-Appears-On-No-Map, 2 bonus XP), Evidence of Kadath: 10.