Full Binder's Jar + Astral Mirror + Familiar Spirit + The Hierophant • V + Occult Reliquary = 7 empty arcane + 9 empty hand slots.
Which = +18 skill value and 10 damage Blood of K'n-yan
Good luck to the boss!!
Événement
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Coût: 2. XP: 3.
Deck Clairvoyant, Chasseur ou Sorcier uniquement.
Combattre. Vous avez le droit d'utiliser votre à la place de votre pour cette attaque. Pour chacun de vos emplacements de main inoccupés, vous gagnez +2 à votre valeur de compétence et infligez +1 dégât pour cette attaque. Si un ennemi non-Élite est vaincu par cette attaque, ajoutez-le à la pile de victoire et attachez-lui Sang de K'n-yan.
No faqs yet for this card.
Full Binder's Jar + Astral Mirror + Familiar Spirit + The Hierophant • V + Occult Reliquary = 7 empty arcane + 9 empty hand slots.
Which = +18 skill value and 10 damage Blood of K'n-yan
Good luck to the boss!!
I was hoping to do some encounter deck spring cleaning with this card re-used via The Painted World until I realized Sefina Rousseau is only a humble Artist.
I am sure there is more potential with this card than just giving the fight head and hitting really hard, but it feels like its greatest strength is its greatest "weakness", kind of: You cannot really recur it with Prescient or other means, because it doesn't go into your discard pile if you pin an enemy to the board.
BUT what if you put this under Dayana Esperence? Contrary to other cards her text prevents the attached card from being discarded without it being a dedicated replacement effect (lacks the word "instead"). The part of her ability that sounds like reminder text ("it remains attached") is the one that would actually prevent Blood of K'n-yan from staying in the victory display. This seems very ambiguous and more like an oversight, but strictly as written I would argue that the interaction works.
I'm thinking this might be a good card for Michael McGlen. With his "Viola" Case that's 2 extra slots. Two Hidden Pockets attached to a Stylish Coat, and you have +12 atk, 7 damage, which seems like a good 'emergency' card if you get hit with your weakness and have an enemy or so to deal with, and potentially devistating with a Double or Nothing. (If you wanted to squeeze out a little more, you take two Versatiles to pick up, say, Track Shoes to attach the pockets to and a Bandolier, and you'd get another +2.+1, but I don't think that's worth another 10 cards in your deck, two more asset plays, etc.).