Le Coffre du Conseil
Qu'y a-t-il dans la Boîte ?


Item. Relic.

Cost: 0. XP: 2.
Test Icons:

Utilisation (1 verrou). S'il n'y aucun verrou sur Le Coffre du Conseil, chaque joueur cherche n'importe quelle carte dans son deck ou dans sa pile de défausse et la joue immédiatement sans payer de coût. Bannissez Le Coffre du Conseil. (Maximum d'une fois par campaigne.)

: effectuez un test de n'importe quelle compétence (5). En cas de réussite, retirez 1 verrou. N'importe quel investigateur dans votre lieu a le droit d'activer cette capacité.

Carte conçue par The Council lors des Arkham Nights 2017.

Mauro Dal Bo
Pour le Bien Commun #196.
Le Coffre du Conseil

Tricky card to use but here's some tricks to execute the super tutor on demand.

Raw power it via an exploited main stat, for example:

Once you and your friends get the box halfway done, force the last bit right when you need it with:

And now you just sit back and dig out all your most overpowered stuff and play it free.

I don't know if this can be described as a good card. It's real meme-y with the 1/campaign trigger, huge cost in actions. But the payoff can mean a free tutored Agency Backup, Rite of Seeking, Ace in the Hole, Key of Ys or whatever other card might be critically important at that moment.

Tsuruki23 · 1065
I don't get the part about Leo or Quick Thinking. The Coffer comes in play with just 1 lock, surely you can't remove two of them and benefit twice from the reaction... ? — Freeman · 3
It comes into play with one per investigator locks. Will to Survive would allow you to remove a lock without drawing a chaos token, and because it's until end of turn, Leo would let you perform this action twice. — cb42 · 23
Oh yeah, used to solo play, I missed the "per player" part, now it makes sense, thanks! — Freeman · 3