- Q: Regarding Caught Red-Handed, Finn Edwards' signature weakness: "Ready each enemy at your location or a connecting location." Is there any choice involved? If yes, can I choose a connecting location without a monster at all even though I have an exhausted monster in my location? Since the wording doesn't have "must" I can choose an option that doesn't change a game state, right? Or conjunction "or" in this sentence actually means "and", and I need to ready all exhauster monster in my location AND all connecting? A: When you draw Caught Red-Handed, you check your location and each connecting location for enemies, choose a location from among them with at least one enemy, and ready each enemy in the chosen location (not every location). The only way you get around this is if there’s no enemies at your location or any connecting locations. (Rules Form, January 2024)
Traîtrise. Faiblesse
Bévue.
Révélation – Redressez chaque ennemi dans votre lieu ou dans un lieu connexe. Chaque ennemi Chasseur dans un lieu connexe se déplace de 1 lieu vers vous. Si aucun ennemi ne se déplace grâce à cet effet, mélangez Pris la Main dans le Sac dans votre deck.
Cartes en relation
- Caught Red-Handed : The Plot is Foiled (The Scarlet Keys Campaign Expansion #9)
FAQs
(from the official FAQ or responses to the official rules question form)Reviews
I love how this card interacts with one of Finn Edwards best assets: Pickpocketing. You evaded an enemy and now you get a draw? Yaaay! Oh no, you got Caught Red-Handed. Not only do you lose the draw, your evade was wasted too. And since 90% there won't be another enemy near, Caught Red-Handed gets shuffled back into the deck. Awch!
Of course, the more people you play with, the more chance there is that there will be a hunter enemy at a connecting location. But even though I play most my games with 3, I've found that hunter enemies appear at connecting locations quite infrequently (since you want to kill those ASAP). And then you need to draw Caught Red-Handed at that exact moment to get rid of it.
I like (and hate) this weakness because it really makes you think whether it's truly worth risking that draw from Pickpocketing, especially if multiple enemies are exhausted. An easy way to get rid of this weakness is good old Mr. "Rook", being able to move away from the hunter enemy and exactly time drawing your weakness. However, it does take one of Finn's valuable Seeker/Survivor slots, and competes as an ally slot with the very important Peter Sylvestre (as Finn takes more horror than most with his low Willpower).
A flavorful signature weakness. Looking at the two elements, the effect and the discard condition, we get:
The effect: Ready enemies at Finn's location or a connecting location. Hunters within one location move towards Finn. Note that they do not engage or attack at this time, so, if it gets drawn in upkeep, Finn has a whole turn to deal with the fallout. Mostly, this gets reshuffled, which is annoying, but hardly scenario-ending. Once in a while, it can trigger in-turn and leave Finn vulnerable to a lot of attacks in the Enemy Phase, but it mostly sets him up to do more evading, which is Finn's bread and butter. Heck, if he has Pickpocketing (2), Finn might welcome this.
The discard condition: One and done, unless it has no effect, in which case it goes back into the deck to try again.
All in all, this is a below average signature weakness, mostly because it keeps getting reshuffled until it hurts you. It might even be way below, in scenarios without many hunters. Edit: This weakness probably gets upgraded in 4-player, as more enemies mean more trouble for Finn.
I think Caught Red-Handed is wrongly designed weakness. The effect commonly make the player angry. Why? This has two main effect:
- Ready each enemy at your location or a connecting location.
- Each hunter enemy at a connecting location moves 1 location toward you.
However, the discard condition only refers "second" condition. Even if the first condition met, Caught Red-Handed is returned to the deck after making all enemy ready. Notice that it's very easy to meet first condition; whereas it's rare to meet second condition.
Finn has free evade action. Thus, it's very common that he has Pickpocketing. After he evade an enemy, he trigger the Pickpocketing, and draw card. What if that card is Caught Red-Handed? Just evaded enemy is ready! In general, no hunter enemy moves so that Caught Red-Handed is returned into his deck. Now, Finn wasted evade, card. However, the weakness is still in deck.