This card gets very broken with Sefina especially when combined with pickpocket lvl 2. One of the best combos we've found so far for it. Keeping elite enemies locked down whilst the team gets work done
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Utilisations (3 charges).
Inclinez Suggestion : Échapper à. Ajoutez votre à votre valeur de compétence pour cette tentative d'évasion. Si vous ne réussissez pas avec une différence d'au moins 2, retirez 1 charge de Suggestion.
Quand un ennemi non-Élite devrait vous attaquer, dépensez 1 charge : annulez cette attaque.

- Suggestion (1) Return to the Path to Carcosa #6
It's a bit hard to write a review on a card that's not printed yet. Bittersweet exercice : it does not settle my desire to test it, and what's more, I can be victim of my own hype of the card.
This card has two effects, which consumes charges (or not). Let's start with the 1st one. You add your agility to your willpower for an escape. If you don't succeed by at least 2, you remove one charge from that spell. It's a sort of boost for escaping. The second effect triggers when you are attacked : you remove 1 charge from the spell and cancel the attack. If you only consume charges that way, it means it can cancel up to 3 attacks.
I am a only playing Mystics and Rogues so far, and I can see a truly amazing potential for Akachi Onyele (see my quick review/thinking on Akachi) and Sefina Rousseau (full review of Sefina). For both of them, Suggestion gives a basic 8 in escape. It works the same as lockpicks and thus I expect to not use too many charges on suggestion, so I can use its 2nd effect to the fullest. Both of them have troubles when it comes to staying power. Akachi can only rely on a few spells like Shrivelling and will have to fight (while being bad at escaping) and Sefina will mostly use event like Backstab to burst or run from mobs. Sooner or later, all spells or events will be fully used, but Suggestion, which is more or less everlasting, offers an alternative that can be useful to prevent wasting precious charges / events, at a low cost.