Speedy Finn for the Win Upgraded (Hard, 2-player)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Riversnake · 1

Check out the starting investigator “Finn for the Win”. There you can find out a lot of the thoughts of the whys of this build, how to play and upgrade suggestions as you gain experience.

https://arkhamdb.com/decklist/view/56439/finn-for-the-win-hard-2-player-1.0

This is a version of Finn that gains a massive amount of extra actions, using Haste, Blur, Dirty Fighting, The Red Clock and .25 Automatic (okay, the last one does not yield an extra action per se).

Moxie is useful not just for treacheries here, but also for soaking up any extra damage from Blur. Moxie is also good as a cheaper alternative. Remember that Moxie is better protected when an ally is out, but usually that is not a problem when nearing the final scenario, especially as there are often extra allies the campaign has given you.

Lack of experience: If the scenarios has setbacks and you lack the experience, Pilfer is still useful here and as mentioned, Moxie can still give one horror soak and provide some willpower treachery protection when needed.

Options:

So if you decide to squeeze in Pay Day that might not be a bad idea.

Black Market is a useful replacement for Thorough Inquiry, should you be able to afford it.

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