Card draw simulator
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None. Self-made deck here. |
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None yet |
Evocative_Sun.PNG · 17
Darrel Simmons can’t seem to keep his belongings in check with his Ruined Film signature weakness, and this deck looks to lean into that by dumping a third of the deck to the discard pile turn one before either Scavenging the room or taking some time to Scrounge for Supplies
Core Theme As said above this deck is centred around Short Supplyand cards that can either be retrieved from the discard or benefit from being there. By dumping them on the first turn we can essentially get to see half of our deck before the game even really starts between the 5 cards in our hand and the 10 in the discard pile.
Pros The deck’s consistent. Having 32 cards in the deck with the weaknesses, you’ll be seeing just shy of half the deck on the first turn of every game. With cards like A Glimmer of Hope and Winging It able to trigger with no extra setup you can usually start gaining advantage immediately. And it only gets better with Scavenging to pick up the best items from the discard pile.
It’s cheap. The most expensive cards in the deck caps out at 2 resources which means not only will you be getting access to your best cards earlier than most you’ll be doing it for cheaper as well. With Schoffner's Catalogue you can cheap out even more paying only 2 resources to get 5, granted they can only be used for items, but your fellow investigators can take advantage of them as well so you can help the financially challenged Guardian get out their Shotgun sooner.
It’s recursive. The main strength of the deck isn’t some crazy combo that lets you get 10 clues instantly or a mega attack to disintegrate the final boss, but in its ability to play cards over and over. It’s got a low power ceiling, but it’ll reach it every game. Being able to get back any card lost with use or to the encounter deck. Using Resourceful, Scrounge for Supplies, and Scavenging you can get back every card in the deck. Grizzled is a card I’d like to draw attention to as a prime target. I like to play it as a defensive tool taking traits to cover the more common treacheries in any given campaign as it gives you three icons to let you get by on even your weaker stats and at level 0 you can be playing essentially 6 copies if that’s your priority to recover.
Cons It’s very one note. This deck will get clues and that’s about it. There’s not really the space or the cards to give this build the versatility to overcome challenges that aren’t shroud value without sacrificing what makes the deck good. This makes it so that you’ll need to coordinate with your fellow players if you’re going to be running this build, if you’re with a more clue focused flex like Kymani Jones the two of you will struggle with more enemy focused encounter decks.
Not the best stat lineup. Darrel has most of his points centralised to better investigate but this opens him up to some other issues, chiefly the encounter deck. Treacheries that cost you cards aren’t a big deal as you’ll be able to get them back easily, but ones that deal horror can be especially scary double so if it's a test. This means you’ll often be saving your copies of A Glimmer of Hope and Grizzled to protect yourself, rather than your teammates or to make a push on your turn Ruined Film is too big of a risk not to since it often costs you 3-4 points of horror as evidence can be hard to come by.
The reduced deck size. You’re milling out a lot of cards on your first turn which gives you some crazy consistency, but it does mean you’ll be seeing your weaknesses more often. About a third of the time, they’ll both make their way to the discard pile but the other two thirds you’ll be seeing them much more often. This means you’ll need to pay attention to how many cards you have left in your deck and which weaknesses have already come out because chances are you’re going to see at least one of them.
Conclusions This deck is above all else consistent, you’ll never be left wondering if you’ll see any specific card as it almost guaranteed that you will. It’s ready to go from turn one, with high stats and easy access to its best cards. It’s never low on resources, being able to easily regain cards and tokens.
But, it’s very inflexible so you need to have another investigator or two to be able to cover all your fighting needs. A poor stat lineup often leaves you vulnerable to the encounter deck and while health, cards, and resources aren’t a big deal horror can be a killer. Your reduced deck size pushes you into a race against the clock as you need to stay ahead in order to buy yourself time to deal with your weaknesses when they inevitably come up.
Overall it’s a very good deck that might not be as obviously powerful as some of its counterparts, but should not be overlooked. Fits in nicely in any roster with a dedicated fighter. If you never want to brick, I can’t recommend this deck enough as I’ve never had it produce a bad hand (so long as we also count the discard pile)