Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
LivefromBenefitSt · 1050
Introduction
A somewhat experimental attempt to create a Mandy deck which can either get clues or do enemy management as the turn requires. I'm imagining it as one half of a flex pair -- maybe Rita or Jenny? As usual, comments and advice are welcome.
Key Cards
I think everything is fairly self-evident, but using the cards to do damage and sometimes evade, along with tools like Mind over Matter and "I've got a plan!". Research Librarian is to grab tomes and pull out Shocking Discovery.
Upgrades
Definite
- Easy Mark -- probably replacing "I'm outta here!" and one Slip Away for better resource and card economy
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Dream Diary: Dreams of a Madman for extra enemy handling
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Whitton Greene (2) just generally better than the basic version
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Deduction (2) more icons, more clues
Probable
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Pathfinder (1+2) swapping out Shortcut. Even at 3 XP, it's just so useful.
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Mr. "Rook" (4) Pricey at 4 XP, but it would help get the various parts together, increase card draw, and geth those pesky research cards.. It would probably replace Research Librarian.
That's 29 XP, so there isn't much more room in a campaign.
Maybe
- No Stone Unturned (5) very useful, but Shocking Discovery needs to be dealt with first.