Solo "Skids" Going the Distance

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

whaggardjr · 45

Skids will need to be able to do it all if he's going to go all the way solo. So, that's the idea that I am trying to channel with this deck. Looking for an optimal opening hand of Lone Wolf, Machete, Think on Your Feet, Unexpected Courage and Emergency Cache it is important to know how and what to mulligan. Once committed, begin building resources ASAP, draw hard until you uncover Backstab, Sneak Attack and Vicious Blow for combat heavy scenarios or Elusive and Flashlight if you just need to find clues and get going. Then, head towards the best resolution possible before you go crazy! Although better than Roland, Skids can't handle too many sanity hits and certainly doesn't need any mental trauma, so, keeping this in mind (pun? yes) proceed accordingly.

I plan to take this build through Core and Dunwich Cycle as far as I can solo and am going to try the "carry over" option from one campaign to the next (see core set campaign manual) and see how that fairs.

If you are able to try this deck out, or a similar build, or just have comments. Please, let me know!

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