Histoire

Mythe

You must decide (choose one):

- Test (3) to speak to the almost-humanoid creatures that dwell in these ruins. If you succeed, you warn them of the battle below and they flee; remember that you "warned the denizens of Sarkomand."

- Test (3) to block the trapdoor. If you succeed, you topple the lion statues and use them to block the entrance to the stairway as you descend back into the depths; remember that you "cut off all escape."

Regardless of your choice and whether you succeed or fail the indicated skill test, flip this card back over.

After what feels like an eternity, you finally reach the top of the subterranean stairs, where a trapdoor leads you to the surface. You find yourself in the large central plaza of a ruined city on the shoreline of a beautiful sky-blue ocean. A pair of colossal winged lion statues guards the entrance to the stairway.
Gardiens de l'Abîme #25.

Location

Autre Monde. Contrées du Rêve.

Mythe
Valeur Occulte: 3. Indices: 1.

: Test (3) to navigate the bewildering and gravity-defying staircase. If you succeed, flip this location over and resolve the text on its other side.

Terrible is the memory of that dark descent in which hours wore themselves away whilst Carter wound sightlessly round and round down a fathomless spiral of steep and slippery stairs. - H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Ethan Patrick Harris
Gardiens de l'Abîme #25. The Night's Usurper #10.
Ruins of Sarkomand
Stairway to Sarkomand

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